Wyrmlord said:3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
phelot said:Wyrmlord said:3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
I want Ravenloft.
You're mixing up story and gameplay. I don't remember anyone in the thread claiming NWN OC had the better story/plot. So that point is pretty much a strawman. And yes, NWN was ugly whereas NWN2 ist ok, graphicwise. But personally, I rate performance and ease of use much higher than graphics. NWN2 performed like a piece of crap on a higher end system and the UI and camera are simply terrible. Whereas NWN performed ok on a then mid range system (and performs fantastically on current systems) and the camera only had to be handled once in a while. The UI didn't have the nice Fast Cast and Abilities slots but at least it didn't react laggy/sluggishly. Party is great in D&D games, if the rest of the gameplay can keep up. And plainly, in NWN2 it can't, IMHO. No TB is bad, no auto-pause is worse and coupled with the UI and camera problems it just sucks elephant balls.doctor_kaz said:NWN2's problems were mostly legacy issues carried over from NWN. NWN was the shit game, not NWN2. The total party control was a huge, huge improvement for NWN2, even though they fucked up some of the controls and interface in the implementation. The NWN OC was fucking terrible. It was ugly as hell, reptitive. Basically it was Diablo with D&D rules. The spellcaster NPC's that could join you were totally useless since their AI was terrible and they would do retarded shit like get themselves killed by constantly trying to cast spells in melee and provoking a bunch of attacks of opportunity.
Wyrmlord said:1. What is your absolute favourite build for Neverwinter Nights 2?
2. What are your three most favourite community modules/campaigns for Neverwinter Nights 2?
3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
4. Who was the coolest NPC in the official campaigns of Neverwinter Nights 2?
5. What was the single most awesome fight in all of the official campaigns of Neverwinter Nights 2?
Crispy said:Pool of Radiance Remastered
the game said:Tyranthraxus: Damage Reduction absorbs 47 damage
Wyrmlord said:No game has done more for the computer roleplaying genre in the past five years than Neverwinter Nights 2.
dolio said:So I popped open the toolset and saw that the boss had damage reduction:
15/+3
80/fire
80/electricity
Wyrmlord said:But I ramble. For all you glorious Neverwinter Nights 2 fans - Jaesun, Hummelgumpf, Vaarna Aarne, Dark Individual, and others - alike, I have questions to ask!
1. What is your absolute favourite build for Neverwinter Nights 2?
2. What are your three most favourite community modules/campaigns for Neverwinter Nights 2?
3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
4. Who was the coolest NPC in the official campaigns of Neverwinter Nights 2?
5. What was the single most awesome fight in all of the official campaigns of Neverwinter Nights 2?
Freelance Henchman said:dolio said:So I popped open the toolset and saw that the boss had damage reduction:
15/+3
80/fire
80/electricity
That means the boss has 15 points of physical damage resistance that can be pierced by a at least +3 weapon, and he will ignore the first 80 points of any fire and electricity damage.
dolio said:That isn't how it's working. Those are all in the damage reductions section of the creature, where you put the physical damage reductions, and the "fire" and "electricity" are the values in the "pierce" entry of the corresponding reduction.
It's easy to see in-game, too. Here is a screenshot of the god-mode character, consoled up to 50 strength, improved power attacking with the dragonslayer longsword wielded two-handed. Normally he doesn't do any physical damage even then, but that time he scored a critical hit. The damage reduction absorbed 80, and left him with 34 physical. Without the cheated strength, all he ever does, even on criticals, is the d8 magical vs. dragons, since the maximum physical he can cause is:
(8 (longsword) + 5 (enhancement) + 7 (strength) + 3 (2-handed strength) + 12 (power attack) + 2 (weapon specialization))*2 = 74
Unless I'm forgetting something.
dolio said:Freelance Henchman said:dolio said:So I popped open the toolset and saw that the boss had damage reduction:
15/+3
80/fire
80/electricity
That means the boss has 15 points of physical damage resistance that can be pierced by a at least +3 weapon, and he will ignore the first 80 points of any fire and electricity damage.
That isn't how it's working. Those are all in the damage reductions section of the creature, where you put the physical damage reductions, and the "fire" and "electricity" are the values in the "pierce" entry of the corresponding reduction.
It's easy to see in-game, too. Here is a screenshot of the god-mode character, consoled up to 50 strength, improved power attacking with the dragonslayer longsword wielded two-handed. Normally he doesn't do any physical damage even then, but that time he scored a critical hit. The damage reduction absorbed 80, and left him with 34 physical. Without the cheated strength, all he ever does, even on criticals, is the d8 magical vs. dragons, since the maximum physical he can cause is:
(8 (longsword) + 5 (enhancement) + 7 (strength) + 3 (2-handed strength) + 12 (power attack) + 2 (weapon specialization))*2 = 74
Unless I'm forgetting something.
They were all 10th level. I did one try where I loaded up on Isaac's lesser missile storm, and got him to around 1/4 health before running out of steam. I might have been able to squeak by using the acid bolt reserve feat I had to whittle the rest off before he destroyed my party, but I didn't feel like repeatedly reloading until I got lucky enough for that to happen.VentilatorOfDoom said:That seems ridiculous, it propably a bug. At what level is your party? Maybe you can kill the dragon with magic...
dolio said:They were all 10th level. I did one try where I loaded up on Isaac's lesser missile storm, and got him to around 1/4 health before running out of steam. I might have been able to squeak by using the acid bolt reserve feat I had to whittle the rest off before he destroyed my party, but I didn't feel like repeatedly reloading until I got lucky enough for that to happen.
If I'd bumped the wizard up another level, I could have gotten greater missile storm which would probably have let me win, but that spell is so good (against single bosses; even if it's capped at 10 missiles, at that level it does comparable damage to disintegrate, except it auto-hits and has no save) it's basically cheating.
Besides, how am I supposed to be the hero of Phlan if I just stand there taking hits long enough for the wizard to destroy everything?
Yeah, I didn't actually have those spells. Enervation is my fault; I didn't pick it at level up, but I wasn't expecting it to be the only way to (maybe) win. And I must not have seen either of those wizard scrolls, because I probably would have jumped on them.VentilatorOfDoom said:Wizard:
-several Rays of Enfeeblement (stacks and if the Dragon has low STR he's not that fearsome in Melee anymore..)
-several Enervations , after loosing levels and thus having lower saves he might be ready for:
Cleric:
- Slay Living (maybe you need Assay Resistance too)