Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,726
Play at master.
I am.
Play at master.
It is fixed by not being turd at aiming.Bullets refused to hit enemies.
Supposedly, this is "fixed" by the weapons you find later in the game.
Though there does exist a bug in difficulty system where lower difficulties convert fixed precentage of hits into "grazing shots" for *both* you and enemies.
Play at master.
CoP's atmosphere is very close to that of SoC, IMO.The problem with CoP compared to SoC was that it had no atmosphere in comparison even though gameplay was improved.
When you fire in automatic mode, the bullets don't actually hit very close to where you have aimed the crosshairs, and are wildly inaccurate. That's why the game makes it look like you have made multiple shots to the head without killing someone.It is fixed by not being turd at aiming.Bullets refused to hit enemies.
Supposedly, this is "fixed" by the weapons you find later in the game.
Though there does exist a bug in difficulty system where lower difficulties convert fixed precentage of hits into "grazing shots" for *both* you and enemies.
Play at master.
Sorry. I'm used to playing realistic shooters like OFP and Arma where the mechanics are solid and realistic. I do aim properly, which is why I expect that when I shoot a human being in a critical area, he's going down. In real life people can survive gun shots to the head, yes, but they don't keep running around and shooting back at you. I don't mind monsters being bullet soaks, but I do mind human beings.
Turn off your cross-hair, too. :D
It takes 2-3 headshots with a pistol to put down a bandit bro.
And half a clip from an assault rifle to the torso to penetrate bandit's coat.
Lyric Suite is exactly right.It takes 2-3 headshots with a pistol to put down a bandit bro.
And half a clip from an assault rifle to the torso to penetrate bandit's coat.
I tested this, and it does actually take one single shot to bring them down, its just that the game "misses" for you even at close range. I blasted a guy with the shotgun right to his face and i clearly saw the bullets hit the bush next to him. I had to reload a few times when storming the first bandit camp because my plans of attack were foiled by this "feature" several times.
Last of all, it appears that the in game vsync setting doesn't work, and neither can you force it using the graphic card settings.
CoP's atmosphere is very close to that of SoC, IMO.The problem with CoP compared to SoC was that it had no atmosphere in comparison even though gameplay was improved.
I mean, you've got the underground road to Pripyat, a complete dark underworld which you travel with night-vision, and where the worst mutants and militant Monolith members dwell. You've got the railroad tunnel with burers in them. You have the very well hidden cave of the Controller that psionically tells you, "Get away from here, man." There's the burer that cries like a little girl in order to lure you to a toilet. There's the Ukrainian army soldier who finds himself inside a cupboard with no memory of how he got there.
After I played CoP, I was left wondering how the STALKER series would feel incomplete without it. There's so many great moments of the kind you never see in SoC.
I had a SEVA suit in the inventory, but only to advance the quest. Otherwise, I wore a fully upgraded Exoskeleton, and used special pills for poison protection.CoP's atmosphere is very close to that of SoC, IMO.The problem with CoP compared to SoC was that it had no atmosphere in comparison even though gameplay was improved.
I mean, you've got the underground road to Pripyat, a complete dark underworld which you travel with night-vision, and where the worst mutants and militant Monolith members dwell. You've got the railroad tunnel with burers in them. You have the very well hidden cave of the Controller that psionically tells you, "Get away from here, man." There's the burer that cries like a little girl in order to lure you to a toilet. There's the Ukrainian army soldier who finds himself inside a cupboard with no memory of how he got there.
After I played CoP, I was left wondering how the STALKER series would feel incomplete without it. There's so many great moments of the kind you never see in SoC.
Looks like somebody cheated on their SEVA suit. It's all good though. I did too.
There is a mod that changes voice acting to Russian with English subtitles. I always appreciate hearing the original spoken dialogue. And considering about the only memorable line in English is "Get out of there Stalker", I highly recommend it.
Yes IIRC.
http://stalker.filefront.com/file/In_Game_CC_and_Subtitles;90520
http://stalker.filefront.com/file/Authenticity_Sound_Pack;90521
There used to be a separate version for Oblivion Lost but it seems to have been removed.
And forget about moddb. Filefront is the biggest and the most active platform for Stalker mods.
http://stalker.filefront.com
Link for Subtitles mod works, but the download link in it takes me to a file not found. Anyone else have this problem?
Unfortunately STALKER isn't an actual mil-sim. It has drastically shortened weapon ranges, lack of permanent wounding, and its weapons are just not as effective against even shoddy body armour as they should be (keep in mind that even bandit jackets are reinforced with kevlar).Sorry. I'm used to playing realistic shooters like OFP and Arma where the mechanics are solid and realistic. I do aim properly, which is why I expect that when I shoot a human being in a critical area, he's going down. In real life people can survive gun shots to the head, yes, but they don't keep running around and shooting back at you. I don't mind monsters being bullet soaks, but I do mind human beings.
It all still has nothing on X18.CoP's atmosphere is very close to that of SoC, IMO.
I mean, you've got the underground road to Pripyat, a complete dark underworld which you travel with night-vision, and where the worst mutants and militant Monolith members dwell. You've got the railroad tunnel with burers in them. You have the very well hidden cave of the Controller that psionically tells you, "Get away from here, man." There's the burer that cries like a little girl in order to lure you to a toilet. There's the Ukrainian army soldier who finds himself inside a cupboard with no memory of how he got there.
After I played CoP, I was left wondering how the STALKER series would feel incomplete without it. There's so many great moments of the kind you never see in SoC.
Actually it depends. Firing in controlled bursts can be very, very effective, but what passes for controlled burst varies from weapon to weapon. For example MP5 is very burst friendly, because it fires weak pistol round with negligible recoil and bursts help compensate for accuracy loss when firing at distance. OTOH AKS-74U is very hard to fire accurately in bursts due to recoil and is best swapped for full size AK-74 ASAP.When you fire in automatic mode, the bullets don't actually hit very close to where you have aimed the crosshairs, and are wildly inaccurate. That's why the game makes it look like you have made multiple shots to the head without killing someone.
There are three exceptions:When you fire in single shot mode at someone's head, he always dies instantly.