EscapeHatchEntertainment
The problem with your project here is that I'm rather uninterested.
Cinematic, extremely linear experience is the dominant fad now and it sucks.
Another thing is that I think that spasims died for a reason and I'm pretty sure the reason was trying to appeal to the people who play other kinds of action games, except instead of running around gritty environments and brutally slaughtering people with *BUDABUDA* machineguns they offered flying around in impersonal space fighters against impersonal colourful backgrounds made from heavily photoshopped Hubble shots and blowing up other impersonal ships with *pewpew* lasers.
In other words spasims tried to be action games, only unexciting, while leaving proper simulation elements and stuff that actually made the stand out behind.
Now, I'll tell you what kind of spacesim I would really like seeing:
Detailed physical engine, say, Orbiter's. It wouldn't have to be as pedantically realistic, after all it would be a game where you shoot stuff in space, but the engine like that would work well for the purpose of the game I'd want to see.
Full Newtonian mechanics, no ifs, no buts. It could be alleviated by all kinds of toggleable helpers, autopilots and such, but it should be rigorously Newtonian.
Full scale planetary systems, adjustable time compression to make it workable.
Working gravity and orbital motion.
Seamless atmospheric entry and planetary landings.
Sandbox gameplay.
Modular ships with a lot of customizability, ideally with ability to create new designs from scratch and with actual physical layout affecting how the ship would handle based on physical engine. Same modular system could be used to help handle damage model.
Well simulated living universe, with many different career opportunities.
Ever played Frontier: Elite 2? It had many features I would like to see and it was released in 1993. It was also a bestseller, but for some reason wasn't cloned or expanded upon.
P.S. Since the things that needed to be facepalmed at were covered by the others I will not go there.