Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,025
Yeah, the VO for those parts is really shitty and monotone. Honestly though, it's like 10 seconds every hour or two, so who gives a fuck.
After starting a new game with a 300 star galaxy, things are going a bit better. Main gripes currently are that getting specific parts takes way too much running around (I had to rape my way through about 30 extra gates to upgrade my turret mounts) and that in general, the combat is pretty samey. Mostly it boils down to ships not being manouverable enough and damage not being high enough, so you're forced to just line up and trade shots. If you can get a big enough gun on a ship fast enough to stay out of an enemy's firing cone that can still get through their shields, chances are a bigger ship wouldn't be dented by their weapons anyways. So combat boils down to precision aiming vs ships with annoyingly small profiles or erratic movement, and being very aware of when you are and aren't outgunned.
Ship customizing gets a lot more interesting once you unlock huge ships, around that time you have some very unique ship designs available, smaller ships have better, more specialized versions, and more equipment options available, like booster modules that can fit in any slot, so you can forgo having missiles for the sake of stronger beam weapons, for example. But there's fuck all description of how strong those modules are, so I dunno if they're actually worth using.
Grinding generally isn't an issue unless you're zerg rushing your enemy with ships and run out of rez. The only things you need rez for are building ships, and you only need to build ships when they explode. Tech plans can be looted from destroyed stations, which generally takes less time than dicking with faction rep and is way more fun. Trying to follow the story missions without sidetrips is definitely tough and can get you killed a lot, but I don't really consider flying around blowing up random people to be grinding when that's the point of the game. The fights are never trivial if you're picking the right fights
After starting a new game with a 300 star galaxy, things are going a bit better. Main gripes currently are that getting specific parts takes way too much running around (I had to rape my way through about 30 extra gates to upgrade my turret mounts) and that in general, the combat is pretty samey. Mostly it boils down to ships not being manouverable enough and damage not being high enough, so you're forced to just line up and trade shots. If you can get a big enough gun on a ship fast enough to stay out of an enemy's firing cone that can still get through their shields, chances are a bigger ship wouldn't be dented by their weapons anyways. So combat boils down to precision aiming vs ships with annoyingly small profiles or erratic movement, and being very aware of when you are and aren't outgunned.
Ship customizing gets a lot more interesting once you unlock huge ships, around that time you have some very unique ship designs available, smaller ships have better, more specialized versions, and more equipment options available, like booster modules that can fit in any slot, so you can forgo having missiles for the sake of stronger beam weapons, for example. But there's fuck all description of how strong those modules are, so I dunno if they're actually worth using.
Grinding generally isn't an issue unless you're zerg rushing your enemy with ships and run out of rez. The only things you need rez for are building ships, and you only need to build ships when they explode. Tech plans can be looted from destroyed stations, which generally takes less time than dicking with faction rep and is way more fun. Trying to follow the story missions without sidetrips is definitely tough and can get you killed a lot, but I don't really consider flying around blowing up random people to be grinding when that's the point of the game. The fights are never trivial if you're picking the right fights