JarlFrank
I like Thief THIS much
So, I've played that thing and after all that hype I'm quite disappointed. It's fun in the beginning, but once you get past the evolution phase it just gets tedious. Once you've reached the state where you build your first city, it becomes a normal RTS, and a rather simplistic one at that.
I had a lot of fun when being a small microbe and evolving to a creature that can live on land. I had a bit less fun, but still fun, when evolving my creature to become a sentient being. But from that part on, it became completely and totally meh. And I blame the "casual gamer" phenomenon. Wright probably wanted to cater to the same audience as he did with The Sims, the casual gamers. That's why the game is horribly simplistic and offers no real choices or depth. Especially those parts that play like an RTS. Even the original C&C offered more strategic depth than this. After all this hype, it's horribly diappointing that it doesn't play like a creative form of Civ, but like something that has been made deliberately simple to play so the casual crowd can enjoy it.
The only really fun feature is the creature-designer. That's about it.
I had a lot of fun when being a small microbe and evolving to a creature that can live on land. I had a bit less fun, but still fun, when evolving my creature to become a sentient being. But from that part on, it became completely and totally meh. And I blame the "casual gamer" phenomenon. Wright probably wanted to cater to the same audience as he did with The Sims, the casual gamers. That's why the game is horribly simplistic and offers no real choices or depth. Especially those parts that play like an RTS. Even the original C&C offered more strategic depth than this. After all this hype, it's horribly diappointing that it doesn't play like a creative form of Civ, but like something that has been made deliberately simple to play so the casual crowd can enjoy it.
The only really fun feature is the creature-designer. That's about it.