udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,769
Having played Warhammer Kill Team casually a fair bit, I've been getting increasingly pissed off by it, with the rules scattered all over the place and new Tactics coming up all the time. It's become such a hassle to consolidate everything.
As an alternative, I found this gem that is just starting to get traction. It uses Bolt Action activation (i.e. Order Dice that are randomly pulled from a bag) but is played at the skirmish level (so 4-14 models). You get a full list of equipment to choose from, and pretty much everything is a clone of WH40K races and equipment, mixed in with some Star Wars (there are actually two factions called "The Path" and "The Dark Path").
I read through the rules and it looked streamlined but very tactical, with a lot of emphasis on gear, positioning and suppressing the enemy. Warbands have their own advantages, but it's all very focused and easy to keep track of. The actions that your units can take are also easy to learn and internalise. I found the whole "if someone charges at you, you can reaction fire multiple times except when you can't" type of ruling in Kill Team to be extremely annoying.
I managed to try a quick demo round just now, and it was as I expected. Close combat was also brutal -- if an attacker with high initiative and melee-focused gear gets in your face, you're likely screwed, and only the RNG gods can save you.
Also, grenades finally feel like grenades, so that's a big plus.
Free PDF here: https://www.starbreach.com/
As an alternative, I found this gem that is just starting to get traction. It uses Bolt Action activation (i.e. Order Dice that are randomly pulled from a bag) but is played at the skirmish level (so 4-14 models). You get a full list of equipment to choose from, and pretty much everything is a clone of WH40K races and equipment, mixed in with some Star Wars (there are actually two factions called "The Path" and "The Dark Path").
I read through the rules and it looked streamlined but very tactical, with a lot of emphasis on gear, positioning and suppressing the enemy. Warbands have their own advantages, but it's all very focused and easy to keep track of. The actions that your units can take are also easy to learn and internalise. I found the whole "if someone charges at you, you can reaction fire multiple times except when you can't" type of ruling in Kill Team to be extremely annoying.
I managed to try a quick demo round just now, and it was as I expected. Close combat was also brutal -- if an attacker with high initiative and melee-focused gear gets in your face, you're likely screwed, and only the RNG gods can save you.
Also, grenades finally feel like grenades, so that's a big plus.
Free PDF here: https://www.starbreach.com/
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