Faustian Covenant
Novice
- Joined
- Feb 27, 2011
- Messages
- 40
Metro said:I can't remember Starflight 1 all that well but 2 was definitely more about trading/exploration/diplomacy (which usually required trading the appropriate specialty item) than it was about combat. Obviously for a late 80's game the combat was very simplistic and -- as others said -- is mostly just about upgrading your shields and weapons.
While you could play it aggressively the only optimal/required times for combat was against the G'nunk (if I'm recalling that name correctly), the Spemin (once you got the tech to disable their shields or whatever) and the possessed dudes at the end (but you could just run away from most of them). So while combat definitely played a part, most of your time was spent trading and talking (which, again, usually required trading the appropriate item to open the key dialogue branches). [Again that's SF2 -- maybe the first was radically different] So... yeah... it was about trading~ Okay, and exploration, too. It's not a pure trading sim, nor did I call it that. It's a combination of adventure game and trading sim. I suppose you could argue it had RPG elements but that's stretching it in regards to the ship and crew (you picked the obvious race appropriate to the position and just maxed training in that particular skill set). Still, great game(s). I highly recommend them to anyone who hasn't played -- just make sure you get a .gif or some other image of the star map that came with each game for the sake of navigation.
Who said anything about combat? There's combat but it's not all about combat, though combat can be very profitable once you have a decent ship.
There is trading, but it's not about trading and I don't remember trading much of anything. It's entirely optional and as you mentioned there's only a few items worth trading which you have to ferry a collossal distance to get any profit at all, and you only find out where you can sell stuff later in the game where you can already blast ships and take their resources at will. In short it's a complete waste of time.
I wouldn't say it's about diplomacy either. There's some diplomacy I guess but it's basically just like SC in this sense. You meet people, maybe they are friendly maybe not, maybe you do some quest or whatever, but you could hardly say it's all about dimplomacy.
If anything the main activities spent timewise are exploration and mining mining mining. But like most of the really good games of old it was not really about any one activity. It's an RPG/Adventure hybrid if anything, with full features of those genres, not some trading game.