Startropy
Startropy Games
- Joined
- May 19, 2017
- Messages
- 33
Hey friends, hope you've all been well. It's been a while since my last update, so let me show you what I've been working on.
So the past few months I've been working on redrawing the environment art you'll see during the resource gathering part of Startropy. This wound up being a long experimentation process until I settled on a perspective for the game world I was pretty happy with.
I then went on to create a bunch of environmental assets like rocks, weather effects, skies, mountain ranges, etc. With the intent being to try and strike a balance between making them look interesting enough in themselves but also easily reusable enough so that I can mix and layer them onto of each other in different ways to make the 80ish planets in the game.
When you see these screens, keep in mind that for resource collecting you will be seeing the world in a first-person RPG perspective.
So the first example here is a Mars-like planet:
With this being how it looks when your away-team moves across the planet:
Shown next is the same planet type but undergoing an intense duststorm:
Next is a frozen world, with a light snow effect and without:
After completing those two sample planets, I decided to try something more challenging in drawing alien flora being blown by a powerful lightning storm (a favourite environmental hazard in SC2). I wanted the scene to appear quite unusual and well, alien. So opted to use upwards lightning and have the flora use purple reflecting retinal instead of chlorophyll, a reference to the Purple Earth theory:
I would have liked to have add some primitive towering fungi to this scene, but was aware that it's been a while since my last update and wanted to make a post once I had a decent amount of things to show.
There's still a few more environmental assets I will be working on after posting this update, one notably being creating the assets for a “hell world” which I predict will be a fair challenge.
Anyway thanks for reading peeps, enjoy the rest of your weekend.
So the past few months I've been working on redrawing the environment art you'll see during the resource gathering part of Startropy. This wound up being a long experimentation process until I settled on a perspective for the game world I was pretty happy with.
I then went on to create a bunch of environmental assets like rocks, weather effects, skies, mountain ranges, etc. With the intent being to try and strike a balance between making them look interesting enough in themselves but also easily reusable enough so that I can mix and layer them onto of each other in different ways to make the 80ish planets in the game.
When you see these screens, keep in mind that for resource collecting you will be seeing the world in a first-person RPG perspective.
So the first example here is a Mars-like planet:
With this being how it looks when your away-team moves across the planet:
Shown next is the same planet type but undergoing an intense duststorm:
Next is a frozen world, with a light snow effect and without:
After completing those two sample planets, I decided to try something more challenging in drawing alien flora being blown by a powerful lightning storm (a favourite environmental hazard in SC2). I wanted the scene to appear quite unusual and well, alien. So opted to use upwards lightning and have the flora use purple reflecting retinal instead of chlorophyll, a reference to the Purple Earth theory:
I would have liked to have add some primitive towering fungi to this scene, but was aware that it's been a while since my last update and wanted to make a post once I had a decent amount of things to show.
There's still a few more environmental assets I will be working on after posting this update, one notably being creating the assets for a “hell world” which I predict will be a fair challenge.
Anyway thanks for reading peeps, enjoy the rest of your weekend.