Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
ARMA 3 is next. Devs announced it like half a year ago. It's maybe the reason why they were forced to launch only through Steam. But it is debatable in this case-community does some high quality mods/units/total conversions/whatever and some of them change the whole gameplay (and fix the fuckin game). And devs kind of made community produce high quality mods with their incentive "Make Arma Not War". They also said to be preparing DLC with best community mods. So paid mods are coming, hopefully with donate button instead of buy. Can't decide if incline or decline in this case.
When and how often does these ads pop up? Never heard of them before
When and how often does these ads pop up? Never heard of them before
They popped up because I've used a dlc weapon or bi-pods in some custom mission i think.
When and how often does these ads pop up? Never heard of them before
They popped up because I've used a dlc weapon or bi-pods in some custom mission i think.
I see. So they made the game so you could play with people who have this dlc, but you get spammed by ads of you use any of the equipment?
I don't think Beth games are meant to be like that. Open world games in general can't truly draw you in like that, because the story is always an unfocused mess. They are hiking 'I want to be adragonhero, cowboy, gangster whatever the fuck else simulators. Doesn't mean they aren't fun or good for what they are. Immersion occurs when there is lots of little details, the world and your actions in it seem reasonable and the NPC talk more or less like people not quest givers.
Only open world game that's ever fully 'immersed' me is Gothic 2 and you could probably argue that it's not really an open world game at all, at least not the same way F:NV or Scrolls games are.
Maybe it's easier for people who don't read a lot of fantasy or sci fi and the dialog of Scrolls games seems fine to them. And the dungeons don't feel gamey.... For me though it's just a way to see some pretty graphics and kill some dragons while wearing viking armor. If I want immersion I play isometric games, or adventure games.
Doomworld said:Evilution, as many Doomers know, was a TeamTNT creation which was postponed a scant few hours before its scheduled release when John Romero emailed the authors asking about a publishing deal. TeamTNT said yes, and one-half of Final Doom was instantly born. What most of them don't know, however, was the controversy that swelled up following this announcement. In late 1995, the hub of Doom discussion was on the Usenet newsgroups, and a quick traipse through Google shows that after the "PR coordinator" for TeamTNT released the news that Evilution was postponed and possibly to be commercialized, a massive flamewar broke loose. The online Doom community was fairly small compared to the game communities of today, and the posts that followed showed Doomers splitting into two camps: those who were delighted that amateur WAD authors were going pro, and those who derided the group as "sellouts" and "liars." The controversy quickly died down, but the scars still remain. (Not really.)
Bethesda Talks Skyrim's Paid Mods Controversy
"It was an idea we worked on with those guys for Skyrim; it didn't pan out."
In April, Bethesda and Valve teamed up for what sounded like an exciting new feature for The Elder Scrolls V: Skyrim that would allow modders to sell their creations. While some sung the praises of this new system, others voiced their discontent. Just days after paid mods were introduced to the Skyrim Workshop, Valvepulled them down, saying in a statement, "It's become clear we didn't know exactly what we were doing."
Now, Bethesda's Pete Hines, whom you may remember as the featured speaker at the company's first-ever E3 event last month, has shed new light on the situation and what the publisher might do next. Hines would like to see paid mods return, but stopped short of making any promises.
"I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.
"Certainly some of the folks that we talked to were very interested in and supportive of the idea," he added. "We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?"
One of the issues that some brought up around the Skyrim paid mod system is that creators aren't paid enough. As part of the now-scrapped plan, the breakdown for mod revenue looked like this:
"Is this the right split? There are valid arguments for it being more, less, or the same," Bethesda said back in April. "It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it's the best place to start."
- Bethesda - 45 percent
- Valve - 30 percent
- Modders - 25 percent
Hines told us that, if the paid mod system does return, Bethesda would still expect to get a cut of the revenue-- even if the percentage might change.
"It's sort of like having the world's largest ball of yarn and deciding you're going to unravel it" -- Hines
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said.
Back in April, Bethesda pointed out that 25 percent has been the standard cut for modders since the Steam Workshop opened its storefront years ago. In fact, the entire Steam Workshop community has together made $57 million since 2011 at the 25 percent rate.
Overall, Hines used a ball of yarn analogy to describe the reaction to Skyrim's failed paid mod system.
"It's sort of like having the world's largest ball of yarn and deciding you're going to unravel it," he said. "Everything is so tied together that in some ways it's almost impossible to do.
"I honestly, genuinely, don't know what it means for the future. It was an idea we worked on with those guys for Skyrim; it didn't pan out. It came back down."
Wrapping up our interview, Hines said you shouldn't expect to see Skyrim's paid mod system return anytime soon. That's in part because Bethesda has a little project you may have heard of called Fallout 4keeping the developer busy ahead of its November release date.
"Honestly, [we have] bigger fish to fry right now than sorting that out."
Fallout 4 is making new strides as it relates to mods. Bethesda and Microsoft have teamed up to bring PCmods for the post-apocalyptic RPG to Xbox One. This isn't happening soon, though. Mod tools for the PC edition won't roll out until 2016, with the mods themselves coming to Xbox One (and eventually PlayStation 4) sometime later.
fuckin jews.Is this the right split?
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said.
Christ, fuck off with that. You get your cut when everyone who wants to run the mod buys your fucking game. You didn't put in any extra effort to make the mod.
The incredible grasping greed of these people who now want to make money off the free marketing other people do for their game.
SPIEGEL ONLINE : In the Microsoft press conference was announced that created by PC Fan extensions to run on the Xbox One. If you have to pay for some mods? In "Skyrim" Bethesda has experimented with a Mod-payment option , which was withdrawn after fan protests.
Howard : How long was the online payment system? 24 Hours? I can only speak for the present time, but currently there are no plans for a payment system.
http://www.spiegel.de/netzwelt/games/fallout-4-interview-mit-entwickler-todd-howard-a-1039395.html
Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that.
Bethesda Talks Skyrim's Paid Mods Controversy
"It was an idea we worked on with those guys for cashing in on mods. Although mods are solely responsible for skyrocketing our otherwise mediocre shovelware to superstardom, and at absolutely no cost to us whatsoever, we wanted more. For some reason, people reacted badly."
In April, Bethesda and Valve teamed up for what sounded like an exciting new revenue stream from The Elder Scrolls V: Skyrim—one that would allow Bethesda to fulfill the dream of awarding themselves funds to which they've decided they're entitled. While some nitwits sung the praises of this new system, as they always do no matter what the circumstances, it turns out that not everyone is an idiot. Just days after paid mods were introduced to the Skyrim Workshop, Valve pulled them down, saying in a statement: "It's become clear that many people aren't quite as idiotic as our models had predicted."
Now, Bethesda's Pete Hines, whom you may remember as the featured speaker at the company's first-ever E3 event last month, has shed new light on the situation and what the publisher might do next. Hines would like to see paid mods return, but stopped short of making any promises, thereby very subtly and cleverly implying that paid mods are a net positive for all and quite desirable indeed.
"I think our stance on it is we're going to make it happen, and ultimately, you can all go fuck yourselves," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to make us even more money than they already have been for over a decade by propping up our shitty games.
"Certainly some of the folks that we talked to (largely our board of directors and private investors) were very interested in and supportive of the idea," he added. "We had executives who said, 'I'd been wanting a piece of those mods for years, hadn't seen a dime of it, but when paid mods got the go-ahead, our monthly earnings spiked considerably. We all awarded ourselves additional corporate bonuses for this fiscal year. It was great!'"
One of the issues that some brought up around the Skyrim paid mod system is that creators aren't paid enough. As part of the now-scrapped plan, the breakdown for mod revenue looked like this:
"Is this the right split? There are valid arguments for it being more, less, or the same," Bethesda said back in April. "Obviously, we'd like it to be more, say for example 80% to Bethesda, 15% to Valve, and 5% to modders. It is the current industry standard, if taking into account 99-cent mobile games et al.; therefore, after much consultation and research with Valve, we decided to hide behind 'industry standard' as our justification for taking a huge slice of the pie."
- Bethesda - 45 percent
- Valve - 30 percent
- Modders - 25 percent
Hines told us that, if the paid mod system does return, Bethesda would still expect to get a cut of the revenue-- even if the percentage might change.
"It's sort of like having the world's largest ball of yarn and deciding you're going to unravel it" -- Hines
"Our belief is, 'We made the game, we made the game you're making a thing for, so GIVE US MONEY, YOU FUCKS. YOU FUCKING PUKES! I WORK FOR BETHESDA FUCKING SOFTWORKS! WHO THE FUCK ARE YOU? WHO IN THE FUCK ARE YOU? WE INVENTED FALLOUT!' So just like anything else, there is some kind of involvement that we're going to have in that," he said.
*snip*
It doesn't even work in this industry. What's Microsoft's cut for making Windows? Don't ATI and nVidia deserve a bit of sugar out of each Skyrim sale as well?Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that.
I just love that line, especially how nonchalant it sounds in my head.
Imagine if it worked like that in any other industry.
"Hey car mechanic, remember that piece of shit car you fixed. We made that piece of junk, where's our share?"
"Hey carpenter, remember that shitty chair you fixed? Yea, the one that immediately broke. We made that. Where's our cut?"
It doesn't even work in this industry. What's Microsoft's cut for making Windows? Don't ATI and nVidia deserve a bit of sugar out of each Skyrim sale as well?