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Storm of Zehir Interview at Gamebanshee

Solohk

Scholar
Joined
Aug 15, 2006
Messages
289
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Madam Lil's
This interview is still a little light on details, but there are some interesting bits.

Detail on the trading system:
Matthew said:
The trading system revolves around the classic capitalistic technique of "buy low, sell high". You'll also need to keep track of events that may influence the prices of various goods; some of these events might even be caused by your party of adventurers. There are also quests that tie into the trading systems, as well as merchant cartels that you can choose to ally with or oppose. In the end, we want the trading system to open up new role-playing opportunities, so you can expect your trading adventures to open up new quests and influence the story. Its implementation also encourages the player to explore the Overland Map.

First Prestige Class revealed:
Matthew said:
Matthew: Well, we can say that we've been working on the Doomguide of Kelemvor, a specialist in fighting the undead, as a prestige class. It's perfect for anyone who harbors a particular hatred for skeletons, and they're handy to have in your party when you come across a necromancer's crypt.

Full interview here.
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
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I lack the wit to put something hilarious here
Matthew: As mentioned above, most of the 4th Edition tie-ins are plot-related, and playing Storm of Zehir will allow players to get a better feel for how some of the events of 4th Edition came to pass.

Well, I guess it makes sense to place it in the Sword Coast where none of that magic plague shenanigans happens.

Matthew: Your party will start off at a low level. From there, you can reach the level cap of 30 if you set your mind to it, although the toughest encounters in the storyline will likely wind up being placed in the high teens.

We've mentioned 15 hours of gameplay before, but with the new Overland Map exploration, the window on gameplay length is a bit more open than it has been in the past. Some players will rush through the storyline, while others will take their time exploring the Overland Map and poking into every nook and cranny.

Ach! Here I was hoping for a low-level adventure, instead we get level ups every half an hour.

Matthew: The main boon in the toolset will likely be the ability for modders to use the Overland Map tools to create their own non-linear adventures, and there'll also be new enemies and tilesets to work with, as well.

Sounds good to me. Maybe the second version of "that Planescape mod" will make use of this somehow. A post-apoc mod would kick arse too.
 

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