Full release when?
When I finished the game development and play it through at least four times. Estimated release date is around the later part of next year half. May changed due to laziness, audiobro escapades, XCOM 2 release or other shenanigans.
Alright, time for Mid December Update.
Changed the old dialogue font, which is
04b03 to
PF Tempesta Seven Compressed. Should make the long ass dialogues in the game more readable. Changed the dimension of all dialogue boxes to compensate for the increased size of the font.
- Dialogue Choices Get Scrolling Functionality
Dialogue choices now use the same scrolling functionality that all lists in the game used. About time. This also enable me to use give, theoretically unlimited choices as there is no limit in space.
Finished the creation of Dealer and Merchant classes. Dealers are extremely strong when they are packed with items that they can exploit and most of their techniques revolved around item usage. Merchants are very proficient buffers and debuffers that use the power of greed to influence both enemies and allies in amusing ways.
Finished three new districts, Maple Tree, Oaksville Central and Truman Hill. Each of these district have their own unique locations and things to offer to the player.
Oaksville Central - The decaying heart of the city.
- Chapter 1 still being worked on
Finished characterization of the several early important NPCs. Finished creating the early antagonist and his rag-tag gang. Still working on finishing the chapter 1 storyline and resolving the mission paths.
- Trailer ......... umm audio still in progress
As stated in the title, nothing else to add.
Again, for the top two features, an updated demo is already uploaded with those two features in place for demonstration. You can download the demo through the link in the first post of this thread.