Feyd Rautha
Arcane
who is IHaveHugeNick?
who is IHaveHugeNick?
can't be good pr to write on the codex
Is TWM being a net loss confirmed? Missed that info.
Yes, Feargus mentioned it somewhere although I can't find it right now.
I don't recall seeing it either, but I have not been following every bit of sales info on PoE.Is TWM being a net loss confirmed? Missed that info.
Yes, Feargus mentioned it somewhere although I can't find it right now.
I don't recall they ever said that, there was that report which said TWM made 2 million compared to base game's 16 million, at the time.
I don't recall seeing it either, but I have not been following every bit of sales info on PoE.Is TWM being a net loss confirmed? Missed that info.
Yes, Feargus mentioned it somewhere although I can't find it right now.
I don't recall they ever said that, there was that report which said TWM made 2 million compared to base game's 16 million, at the time.
Steam sales and discounts. PoE crossed the one million mark long after TWM2, which came out in February 2016How does this explain most of PoE1's sales coming AFTER there had been time for word of mouth to spread?Basically you could sum up poor sales and reaction to PoE 2 like this:
People played PoE 1.
The only reason they got the sales they did with the first game is more a credit to their marketing. They wanked that IE nostalgia boner HARD. They confused their sales numbers with a positive reaction.
I don't recall seeing it either, but I have not been following every bit of sales info on PoE.Is TWM being a net loss confirmed? Missed that info.
Yes, Feargus mentioned it somewhere although I can't find it right now.
I don't recall they ever said that, there was that report which said TWM made 2 million compared to base game's 16 million, at the time.
I remember the sales being low, but not Feargus/OE outright admitting that it was a net loss.
This. I would have bought if not for this.Basically you could sum up poor sales and reaction to PoE 2 like this:
People played PoE 1.
can't be good pr to write on the codex
Funny review. Some things he said right in the beginning of the video jumped out at me.
First, he was freaked out at the word biawac which strikes me as weird for the #1 super fan of the first game.
Second, he thought the writing in Deadfire was a lot worse than Pillars 1. He blames the decline in writing on Avellone leaving.
This is funny for several reasons.
So he is clearly unaware that MCA was barely even involved with the first game, and the fact that he attributes his leaving to Deadfire's decline in writing is especially amusing. This means that he thought Avellone had a hand at writing the masterpiece that he considers Pillars 1, WHICH MEANS he probably praised the first game so much under the assumption that MCA had input on it.
So my theory is, he PERCEIVED Pillars 1 as well written because MCA was there, and he likewise perceives Deadfire as inferior because Chris left.
I'm not saying he's wrong. Deadfire probably does have inferior writing - just not for the reason he thinks.
This makes me wonder whether he would have praised the first game's writing so much if he knew Avellone was not really very involved at all. His praise of the first game might just have been a psychological reaction to playing MCA's brand new masterpiece.
Obsidian, so far, hasn't ever worked twice with another studio/publisher. Games like FNV and Southpark were one offs. PoE 2 will announce whether they will enter the inescapable death spiral or not based on whether they can convince the remaining audience of classic RPGs to stay with them. It's the only thing they can rely on. It being a failure might finally end them for good.
We'd all prefer that. The answer is, the budget. And honestly, with the kind of writing talent they have assembled right now, I'd rather they don't leave the general descriptions of races and lands, instead of trying to go full Tolkien because I'm wary of what I'm going to see if they do.Instead of giving me a national geographic biopic of all these races, why not just show them in game doing their thing?
I believe good lore needs good old academic knowledge to get involved. Middle Earth was around before there were "franchises", it wasn't even a franchise, but everyone saw the value in it, because it managed to intertwine the familiar with the fantastic, the curious, the wonderous. To do a fantasy setting with style, you need academic experience, but for someone to accumulate that, it takes very specific factors to align. That's why good fantasy is so rare...Obsidian can't write good lore, because good lore isn't just written. It's iterative.
We'd all prefer that. The answer is, the budget. And honestly, with the kind of writing talent they have assembled right now, I'd rather they don't leave the general descriptions of races and lands, instead of trying to go full Tolkien because I'm wary of what I'm going to see if they do.Instead of giving me a national geographic biopic of all these races, why not just show them in game doing their thing?
I agree that PoE feels like the tryhard of writing lore, but I think the reason for that is that Josh is ok with gathering his deisgn notes on the setting, form them into coherent chapters and release them as a guidebook. I'd rather keep these for circulation within the team, and pass to a good writer, like the one they lost in 2015, to develop into a "Pillars Bible" type of book or design document.
Josh says he wants to keep the writers' hands free, and that's why he is easy on the details, but I think this happens at the expense of the minority of fans who are actually curious about the world, and also produces the impression of the setting not being completely fleshed out. I believe if you are trying to hammer the image of a new setting into people's heads, you have to hit them with the big guns, bury them in culture, history and geography descriptions. When you go only halfway you end up with a situation like what we have - those who have little interest give the response is "they are trying too hard, this is bland, lacks detail, no need for me to be interested in it when they are only covering the basics", and those who are actually interested in it give the opposite response - "they are not doing enough, there's no reason to get invested in this".
I believe good lore needs good old academic knowledge to get involved. Middle Earth was around before there were "franchises", it wasn't even a franchise, but everyone saw the value in it, because it managed to intertwine the familiar with the fantastic, the curious, the wonderous. To do a fantasy setting with style, you need academic experience, but for someone to accumulate that, it takes very specific factors to align. That's why good fantasy is so rare...Obsidian can't write good lore, because good lore isn't just written. It's iterative.
I think Josh and George Ziets (I think it was him) have done a great job with the world and gods, to the extent to which they have gone into details about them. The world makes me want to know more, and I wish they had started with a larger base of known information about it.
He is also very liberal, if I recall correctly, as I remember him making a video complaining about trump and brexit on new years or some such ridiculousness.
He is also very liberal, if I recall correctly, as I remember him making a video complaining about trump and brexit on new years or some such ridiculousness.
He was also on the side of gamers, when shit hit the fan and made sense of the situation like a true professional:
Steam sales and discounts. PoE crossed the one million mark long after TWM2, which came out in February 2016How does this explain most of PoE1's sales coming AFTER there had been time for word of mouth to spread?Basically you could sum up poor sales and reaction to PoE 2 like this:
People played PoE 1.
The only reason they got the sales they did with the first game is more a credit to their marketing. They wanked that IE nostalgia boner HARD. They confused their sales numbers with a positive reaction.