Galdred
Studio Draconis
Incomplete information is something I really miss when playing tabletop games, compared to computer game.
Cards are a way to circumvent the issue, but card based board games usually do not lend themselves that well to bluff (which is somewhat ironic).
Block games seem like an interesting take, but how do they solve the reconnaissance issue (ie, how do they allow you to spend resources to scout and negate the fow of war)?
X-Wing has a nice bluffing element, but I am looking for a more "fog of war"-y element.
Which game would you recommend me? I play mostly team games (ie 1 vs 2-4, or 2 vs 2...).
Has anyone tried The Fog of War?
Cards are a way to circumvent the issue, but card based board games usually do not lend themselves that well to bluff (which is somewhat ironic).
Block games seem like an interesting take, but how do they solve the reconnaissance issue (ie, how do they allow you to spend resources to scout and negate the fow of war)?
X-Wing has a nice bluffing element, but I am looking for a more "fog of war"-y element.
Which game would you recommend me? I play mostly team games (ie 1 vs 2-4, or 2 vs 2...).
Has anyone tried The Fog of War?