How would you guys rate these "sample parties" from the manual:
Sample Party 1:
1 Dwarf Ranger
LOL. This one hits level cap about midway into character generation.
Unlike the Forgotten Realms goldboxes, where demihumans might just as well not exist, Dragonlance has somewhat liberal racial level limits, but for a game where you can go all the way to level 40 (and will casually go past 20), they still cripple demihumans. So, Silv elves only work as clerics, rangers and mages, Qual elves same plus thieves; half elves clerics and thieves only, both dwarves only function as fighters and kenders as thieves. Anything else is shooting your party in the foot.
Either way, you need to cover both red and white magic, you need a knight to swing those dragonlances; and for one cleric Mishakal is a given; a secondary might just as well pick Kiri-Jolith for a THAC0 bonus and multi with something else. Fighers are, as always, useless, get knights and rangers (protection from fire ftw) instead. Paladin is unneeded either, knight works just fine. Thief, well, as useless as ever, but if you feel your Dragonlance experience absolutely needs a kender to be authentic, that's how he fits in. Mix with a levelcapped cleric for some minor usefulness.
>How high should you level a fighter, ie, can they increase attack rate beyond +1/2 at lvl7 and +1/2 at lvl13? I ask because if ApR stops increasing after 13, you might as well multi-class right?
They can't, but you don't use fighters, you use rangers (they are 8 and 14 + some mighty useful druidic crap + can cast mage spells while wearing armor - or so I think). They still do improve their THAC0 faster than non-warriors and get more hp per level (3 or 2 for rangers), so grinding them further may still be of use.
(oh... and indeed, DQK has no dualclassing other than 'knight new order' that's why Pools of Darkness is so much better :D )