Seeing a number of bugs with pre-202... I've started a fresh game to confirm.
1. Something's up with
third attack penalties being calculated where they aren't relevant. Still trying to determine the scope and where it's just a display bug vs effective.
-Thus far, I'm seeing the penalty in the character UI when equipping an off hand weapon... the character shows a -20 to primary and -25 to off hand attacks. These don't seem to be applied to the actual roll.
Fixed in pre+205
- However, for creatures, summons etc, a huge malus for third attack (e.g. -45, -50 etc) shows up in the combat log.
Fixed in pre+207
2. Attacking with an off-hand weapon equipped is consistently triggering an AoO. This happens when the target is already in melee range, not if you have to move (and thus, lose your additional attack).
Fixed in pre+206
4. Skill checks for
open lock are consistently yielding a 0 instead of a "take 20". This has me stuck in the CN opening vignette, since you need to pick the lock (DC 25) in order to get into the final chest that sends you off to Hommlet. The arcane 'open/close' also fails, though I'm not clear on whether that's supposed to work on locks. The SRD says it doesn't, which conflicts with toee documentation. I think I may have never actually tried 'open/close' before
Fixed in pre+208
btw Open/Close doesn't unlock, Knock does that.
5. Healing during rest isn't working
Fixed in pre+208 (silly bug, I overwrote the DiceRoller function and forgot to use the bonus; this also caused the Open Lock failure and probably many other failures)
I can post a save game and log, but all of this occurs with a fresh start. I generally pick the CN start for testing Templeplus, since it has a couple of encounters and skill checks.