ilitarist
Learned
- Joined
- Oct 17, 2016
- Messages
- 857
I don't know what you guys are talking about about PoE vs BG2 difficulty. I will explain why I find BG2's curve and difficulty much superior, and why BG2's Hard difficulty (not even Hardest) is much superior to PoE's PotD. But here are the rules:
See, that's the problem. I don't need house rules to make chess or scrabble or StacrCraft a balanced experience. Besides, there's so much of that cheese I'd never be sure if I had a struck of genius or stumbled upon a cheese. When my Wild Mage accidentally kills a dragon - is it cheese?
PoE made pre-planning quite interesting to me. Granted, it still often happened after a reload (don't like that in games, I have to be able to Iron Man everything in theory - after all, my in-world character did) but I've eaten precious finite food and thought what to do. I used everything I could and the vicoty felt satisfying in itself; it's completely different from "invent your own fun" approach where I have to first see an easy way to win, consciously decide I have to do it less optimal way and then I'd have some fun. And I don't see how can you beat some of those fights by simply adapting, Arda dragon certainly requires you to reflect on what you doing, same with many other fights - more so in locations added later, granted.
Obvious question: why don't you apply same standards to PoE and don't make it immensely hard game by applying some sort of house rules?