I think they fixed most of the issues, that or I don't see them anymore (though I can't remember if I ever had them to begin with).I'm amazed that fixing some broken textures takes them so fucking long.
But maybe they have just abandoned the game.
Is that Shodan on those posters?Nice comparison shot on those forums btw:
Would this version be good for a first playthrough though ?
Of course if you don't already have it this is complicated by Steam not selling the original release anymore (WTF Squeenix), you can only buy the DC. And its a Steamworks game, you gotta activate it through there. So you'd have to either go through another vendor (not sure how?) or sail the high seas.
The piss filter never bothered me one bit anyway. I can't understand the fuss about it; colour grading is common as muck in films, so why not games?
Because people like to have something expressible in simple words to be butthurt about and "piss filter" does roll off the tongue quite easily.The piss filter never bothered me one bit anyway. I can't understand the fuss about it; colour grading is common as muck in films, so why not games?
No, but would be p. awesome, if it was.Is that Shodan on those posters?Nice comparison shot on those forums btw:
I think they fixed most of the issues, that or I don't see them anymore (though I can't remember if I ever had them to begin with).I'm amazed that fixing some broken textures takes them so fucking long.
But maybe they have just abandoned the game.
The texture scaling is not 100% identical to the old version but in many ways the way it was done before was kinda weird. For example, the super-tiny tiles in apartment floors have been replaced with larger and more "realistic", for lack of a better term, ones, same with the floorboards in Jensen's apartment. The obvious bugs like the convenience storefront with a black hole are also gone.
The only issues remaining I noticed are the lack of reflections on cars, and the weird corrupt floor texture in the Sarif HQ, but honestly if you never told me those were wrong I likely would have never noticed.
I specifically started the game after seeing those shots and very few of them looked that way for me. Maybe the issue is hardware-dependent to some degree?I disagree. The textures in the pictures in the thread I posted look fucking awful. In no way do any of them look more "realistic" or anything similar, just blurry or low res. None of them in that forum post that I linked have been fixed.
Do a screenshot comparison?
Man, the directors cut looks like shit compared to the original. I loved that gold filter, it was something different and gave the game a graphically unique charm. I have never seen anybody complain about the filter before... Did they remove it because of some stupid fucking whiny steam-tards or something?
Well if you do this is a good way http://screenshotcomparison.com/comparison/65870
Not sure what you mean about cinematography, but I agree that it's a tough level design problem to properly communicate which parts of the level are interactive, without the non-interactive bits being misleading or conflicting with what the game mechanics allow.Playing it for the first time (didn't have the pc for it actually) and while I've yet to make my opinion on this game, one thing that annoys me immensely is how badly this whole cinematography bullshit and gaming experience works together. It's not even about loving/hating one or another, it's just that mixing them up breaks immersion almost immediately. Like, so I'm taking the apparently stealthy roof entrance into that first factory and I have to climb the roof.
First, I need to get on a huge metal crate and while there's a stepladder nearby said fucking crate, of course my agent is too augmented to climb it - no, I have to push a crate and jump on it. Second, on that roof I have to get past a broken transformer and, while that thing looks totally climbable, of course you can't climb it and the real solution is to move an, ahem, incospicious crate aside and crawl through a conveniently placed empty space (which is seemingly to fucking small for our agent to fit).
At this point I alt+tab the game and go to the codex to post this. Honestly, why even bother with all the cinematography talk if you're gonna do shit like this from the very beginning? Mind you, it's not like I dreamed of cinematic desu ex - I just don't get the point.
Hence, object highlighting. Someone got cute with me for criticizing it (because it's possible to disable) but the game is designed with it on.
Playing it for the first time (didn't have the pc for it actually) and while I've yet to make my opinion on this game, one thing that annoys me immensely is how badly this whole cinematography bullshit and gaming experience works together. It's not even about loving/hating one or another, it's just that mixing them up breaks immersion almost immediately. Like, so I'm taking the apparently stealthy roof entrance into that first factory and I have to climb the roof.
First, I need to get on a huge metal crate and while there's a stepladder nearby said fucking crate, of course my agent is too augmented to climb it - no, I have to push a crate and jump on it. Second, on that roof I have to get past a broken transformer and, while that thing looks totally climbable, of course you can't climb it and the real solution is to move an, ahem, incospicious crate aside and crawl through a conveniently placed empty space (which is seemingly to fucking small for our agent to fit).
At this point I alt+tab the game and go to the codex to post this. Honestly, why even bother with all the cinematography talk if you're gonna do shit like this from the very beginning? Mind you, it's not like I dreamed of cinematic desu ex - I just don't get the point.
Hence, object highlighting. Someone got cute with me for criticizing it (because it's possible to disable) but the game is designed with it on.
Played it from the very begining with it off, never had a problem. Maybe you're one of those modern gamers who needs assistance.