lolAoD has been in almost done status since I joined the codex
No wonder you got banned.
Combat demo was out in 2009, Teron demo in 2012 and in November 2013 they've added Maadoran with some of the nearby, satellite locations and now we have 21/22 locations. Since the end of 2009 people could experience first hand how the game progressed and if you had actually paid attention you would see that they were working hard and results spoke for themselves. Comparing AoD to Grimoire is just absurd.
It all comes down to this: http://steamcommunity.com/app/230070/discussions/0/618463738394817827/
Obisidan needed 3 years to make PoE and it turned out mediocre at best. IT with just 3-4 people have managed to create a game with the best plot, dialogues and characters I've seen in any cRPG (including Torment, in case of characters and dialogues only Fallout 1 and maybe Arcanum could compete, IMO of course), great combat and awe-inspiring C&C (it's not only the number of choices that's impressive, more importantly the quality of it is top-notch). What's most surprising though, even after so many years in development they bring freshness to the RPG genre. Now that I think about it it's astounding that no one has managed to release a similar game during all that time. It only proves that creating a good cRPG is harder than one could think and creating something truly great AND fresh is nigh impossible. Well, IT guys have managed it.Vault Dweller AKA Vince said:So what does a decade of work get you?
112 hand-scripted quests
Over 520,000 words (average book is 100-150,000 words, the first Harry Potter book has 76,944 words, Fellowship of the Ring - 177,227 words)
Over 100 named characters
Over 750 characters with unique IDs
Over 500 animations
Over 300 items (not counting metal upgrades and variations)
30 different attack types (split between different weapons and items)
1 well developed setting