Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,348
Twice I have run into The Cat Lord (once out of level) and it has kicked my ass both times. If I see it again I might pee a little.
This thing is easy to miss among summoned or similar monster types but is very, very deadly, with a potent mix of melee damage, stat damage, status effects and magic paired with the highest armour of any Unique in Vanilla Angband. I have died to it twice. Getting clawed for up to 144 damage and confused followed by paralysis and blindness means you are dead. Better have the right resistances if you come across it. Better yet, do what I didn't do and RUN.
The Cat Lord f
=== Num:516 Lev:66 Rar:3 Spd:130 Hp:4800 AC:200 Exp:30000
Master of all things feline, the Cat Lord moves with unsurpassed stealth.
This creature moves normally. He is always created sluggish. He is invisible. He usually appears with escorts. He is magical, casting spells which teleport to or summon similar monsters; 1 time in 3. He can bash down doors and open doors. He resists poison, cold, and fire. He cannot be slept or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 8 good objects. He can claw to confuse with damage 12d12, claw to reduce dexterity with damage 2d12, claw to blind with damage 10d5, and bite to paralyze with damage 15.
This thing is easy to miss among summoned or similar monster types but is very, very deadly, with a potent mix of melee damage, stat damage, status effects and magic paired with the highest armour of any Unique in Vanilla Angband. I have died to it twice. Getting clawed for up to 144 damage and confused followed by paralysis and blindness means you are dead. Better have the right resistances if you come across it. Better yet, do what I didn't do and RUN.
The Cat Lord f
=== Num:516 Lev:66 Rar:3 Spd:130 Hp:4800 AC:200 Exp:30000
Master of all things feline, the Cat Lord moves with unsurpassed stealth.
This creature moves normally. He is always created sluggish. He is invisible. He usually appears with escorts. He is magical, casting spells which teleport to or summon similar monsters; 1 time in 3. He can bash down doors and open doors. He resists poison, cold, and fire. He cannot be slept or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 8 good objects. He can claw to confuse with damage 12d12, claw to reduce dexterity with damage 2d12, claw to blind with damage 10d5, and bite to paralyze with damage 15.
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