In rough chronological order, these are the only post-Oblivion "RPGs" I have played and finished:
Neverwinter Nights 2: Mediocre, in spite of being better than the bad NWN1 OC. Passable for a single playthrough and I wouldn't say I regretted it. I tend to be far more tolerant of games that at least are clearly making justice to the genres they're supposed to belong to though.
Mask of the Betrayer: By and far the best CRPG released in 2007 and in spite of the lack of good alternatives almost as good as Planescape:Torment story and C&C-wise, and better gameplay-wise(though many will question this, I imagine). Not counting some equally challenging modules, it was the first NWN expansion where some of the battles were actually difficult, like when pissing off some thugs in a bar and having to face them, and although I would prefer a turn-based solution, IMO its combat was OK. It was the before last real CRPG released by Obsidian besides the supposedly not so good SoZ. After that they shifted totally their focus to the Xbawks audience.
The Witcher: Combat mechanics were meh, but still better than what is usual nowadays in shit mechanics like in AP and NV, and passable(specially at hard difficulty where at least there is no obvious "press button now" to continue combos) as a sort of lone PC Neverwinter Nights esque combat with more clicking. The story was quite good and the unique setting and atmosphere have helped a lot in spite of the letdown of the first Chapter. A good to OK game.
Risen: Best Action RPG of 2009, best CRPG of 2009 too because Dragon Age sucks and what in an ideal situation should have been a standard for Action RPGs. It was actually my first experience with the Gothic games and it was incredibly pleasant to see, for a change, a game where the PC isn't invincible and that instead of creating artificial barriers to exploration or retard level scaling allows free exploration with risks and rewards. The plot in the first two Chapters was good, and because I liked its combat mechanics, differently from most post-2005 action RPGs, I wasn't that bothered by the last and combat-heavy last chapters. Only the ending was a bit of a let down, but it still doesn't take away from how of a refreshing change this game was from the trend.
Space Rangers 2: Another excellent game. In spite of not being marketed a CRPG it is much closer to one than the majority of the smegma being sold as RPGs since 2005, including New Vegas, I dare say. It has some quirks and balance issues, but like Risen, it is also one of the few games where the PC isn't invincible and enemies aren't completely scaled or placed to be fought in a linear progression. Add to that a partly procedurally generated world, a cool RTS game with heavy customization of units, a decent shootemup and text-based adventures, and here is a much better example of how to integrate different games within one than retarded console "RPG" minigames.
Alpha Protocol: Somewhere between mediocre and shit. The combat mechanics of this game are among the worst I have ever had the displeasure of experiencing, but at least I'll never try again a popamole console shooter with cover system after this one. The "boss fights", which in themselves already are stupid are laughably exploitable. The choices and consequences only matter in regards to what kind of text you'll see written after a mission, a cheap radio transcript and mission debriefing at the end game, sometimes cut off a few NPC conversations here and there, or change the model and uniform of soldiers helping or attacking you in a mission without changing(with exception of one cutscene time without player involvement in a Moscow level) even the way they attack or their numbers(hilariously lazy). Levels are as linear as one could imagine. There is no way of going through a proper and mostly full stealth approach without using retarded special skills that give "enemy radar" and temporary radar with the exception of only one quite small level(CIA Base). The story is only average at best, rather than the awesome thing some retarded fanboys were gawking about.
While there is one I played, listening once to the "it's good for what it is" bullshit, but was so horrible I never bothered finishing it.
Fallout 3: Even with tons of mods, it was still the worst first person shooter I ever played, the worst "RPG" I ever played. Worst videogame I ever played, in fact. Even if it had a good story and NPCs that aren't completely retarded and without wasted minutes forcing the player to LARP a hiker through a very empty and poorly designed post-apoc theme park, the horrible, consolified gameplay and interface would still be huge letdowns.