RE: Arcanum Combat
Jedi_Learner said:
Planescape Torment and Fallout. Last RPG I played and enjoyed was The Witcher, even if I didn't give it a high score.
It is funny you damn Obsidian and Troika while praising Black Isle considering they are made up of mostly the same people.
Monocause said:
FeelTheRads said:
Yes, even Arcanum had better combat than The Witcher
You a masochist? Combat in Arcanum was broken. TW had a lot of missed potential in the combat department and fe. it could do miles better if it had Revenant (anyone remembers the game?) style combat. Still, even the tutorial fights in TW where you had only one attack were much more enjoyable than Arcanum combat.
Personally, I never saw a problem with Arcanum's combat. Yes, real-time combat was impossible; it was clearly a feature added solely to satisfy a demand by the publisher (I remember hearing about this in some interview). However, turn-based combat was the emphasis, and I think they pulled it off pretty well IMO.
NOTE: Most of my Arcanum experiences were with my fighter character; I never tried a technologist, and I remember my magic character being somewhat harder to play, but that is not unusual.
Arcanum's turn-based combat was not strictly slower than that featured in any other turn-based game. Personally, even the standard TB combat felt faster than the Fallout games. If you use the 'Fast Turn-Based' option, battles would go by much quicker.
Regarding Witcher vs. Arcanum, I think it is a very apples-to-oranges comparison, but I liked Arcanum's combat better. Witcher's combos took some getting used to, and it was a shame that only two weapons (really one weapon with two verions) were actually useful. Also, I don't remember allied NPCs being much help in a fight (other than as a distraction).
In Arcanum, the NPCs do make a difference (at least for me). The AI seems pretty intelligent (at least it doesn't do too much dumb stuff). Virgil will heal party members when they need healing, and party members do not seem to use uber powers against weak foes. Arcanum also has various monsters with unusual properties. All the rock monsters, for instance, seriously degrade your weapons with every hit, so it is best to use gauntlets when fighting them. Arcanum also has more varied options for controlling NPCs. Using the Function keys, you can tell party members to wait at a location, follow you, attack the highlighted creature, and more. This strategy can seriously help out in tough fights by allowing you to lure lone monsters to where your party members are waiting to gang up on it. I used this strategy extensively in the Portal fights and the Lord of the Damned fight.
Monocause said:
As to the 'better story and writing' - that's prone to discussion. I finished TW being engrossed in the story while during all of my Arcanum attempts I got to Qintarra and couldn't make myself to continue with the game. Yes, I never finished the game.
Honestly, I never finished either game. I got distracted by newer games, although I plan to finish both of them. I will say that Arcanum's story starts off a little slow, but it does pick up steam after a while.
Darth Roxor said:
I'd rather take Witcher's combat that is fast and pleasant for the eye, than Arcanum's that is fucking awful (both turn-based and real time), slow as fuck as turn-based and too damn fucking fast (with skeleton machinegunners) as real time, with buttfuck fugly animations and being a general frustratingly bland and boring chore.
Did you try "Fast Turn-Based"? It goes by pretty fast since the movement animations are taken out and I think the combat animations may be sped up. The limiting factor is the speed of the player.