Just check this crap out, it's a review on a STRATEGY GAMING SITE about Starships Unlimited: Divided Galaxies, which is about the best damned real time 4X game ever made, IMHO.
Anyway, keep in mind that this is from a game site dedicated to strategy gaming.. Here's some snippies:
So, it's highly replyable and fun.. But there's no INSTANT ACTION and the graphics aren't cutting edge.. And he can't make his mind up about it? What the hell?
The horror! He had to read the manual!
I think the gene pool is not only shallow, but evaporating at an accellerated rate when you have a strategy gaming site complaining they had to refer to a manual.
Actually, the mechanics of SU:DG are fairly simple, far more simple than Space Empires or STARS! are.
Again with the graphics.. Pleh.
Yet again..
This guy must be a huge Dungeon Siege fan if he thinks this game has too much micromanagement. It barely has any compared to most 4X games.
Anyway, keep in mind that this is from a game site dedicated to strategy gaming.. Here's some snippies:
Strategy Informer said:In today?s age of supah doopah graphics engines & instant action, Starships Unlimited shouldn?t really have a place to fit in ? its like a retro game that you could have been playing and enjoying about 10 years ago on something like a 386 system, but there is something about it which makes me keep going back for more.
So, it's highly replyable and fun.. But there's no INSTANT ACTION and the graphics aren't cutting edge.. And he can't make his mind up about it? What the hell?
The main problem as I see it, is that it is not a load & go game. I had to sit back & read the manual fully before I even figured out how to start the game, and you also have to make use of the full .pdf version to acquaint yourself with bits that are not covered very well in the ?main? manual (colonization for instance).
The horror! He had to read the manual!
I think the gene pool is not only shallow, but evaporating at an accellerated rate when you have a strategy gaming site complaining they had to refer to a manual.
The mechanics of the game are incredibly complex, but thankfully you can leave just about everything to be handled by the AI while you concentrate on which star systems to explore next.
Actually, the mechanics of SU:DG are fairly simple, far more simple than Space Empires or STARS! are.
The battles are generally over fairly quickly, and the visualisation somewhat jerky and, dare I say it, reminiscent of something that you may have seen on an old Commodore 64 ? I grew so fed up with them that I gave up actually watching the contest and just acknowledged the fact that a battle was going on somewhere
Again with the graphics.. Pleh.
Graphics wise the game is nothing to write home about, and would play just as well without them. Other races appear to be a conglomeration of those seen in many space films, from Ewok types to Scecsis, including a Kilrathi lookalike. The sound is adequate, but the music terribly boring, so much so that I turned it off rapidly.
Yet again..
If you are heavily in to micromanagement, then this game will appeal as you can set it so that you do everything. It does have potential, but I am left with the overall impression that it is outdated and unfortunately does not deliver what could be expected from the box shots.
This guy must be a huge Dungeon Siege fan if he thinks this game has too much micromanagement. It barely has any compared to most 4X games.