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The ultimate list of DA2 flaws

Dr.Faust

Liturgist
Joined
Dec 2, 2010
Messages
174
Location
West-Russia
I know, I know another DA2 thread, but bear with me here.

My fellow codexians I've taken it upon myself to play this game at least seven times and compile a near perfect list of its flaws so you don't have to. So if you ever find yourself in a heated argument with a videogame pleb just quote this list for instant Kool Kreds.

SPOILER WARNING BROS, WOULDN'T WANT TO RUIN THIS MASTERPIECE FOR YOU.

1. Story
I think it's appropriate to start with this since it's the part that always gets lauded by faggots and faggot ass reviewers (no offense to real male cocklovers). This whole part can be summed up with "What story?". The plot is a jumbled mess with no coherent factor to carry you forward except to see how AWESOME Hawke gets after the next awful timeskip. Really it's like the slice-of-life anime of videogames. Anyone who has played the demo or watched the trailers will probably assume there's some big plot with Flemeth and Morrigan or the Qunari, but HAHA NO, these are all saved for the DLC! There's always a short-term goal for every section between the timeskips, but the problems and characters that are involved in these mini stories are almost always introduced in the very same gameplay section, so you never feel really involved in these tasks. In short, the main quests feel and play like side quests and the whole game seems like a skeleton ready for the meat that is DLC. Then there's of course the removal of any moral ambiguity and gray area choices. Every person Hawke faces is either good or bad except until the very end when the devs decided that there simply wasn't enough EPIC BOSS BATTLE in the finale and decided to go full retard with the first enchanter too. Any problems that arise can be solved by turning the offending party to strawberry jam by poking them with knives. A few good moments in the game, like Varric's personal quest, but they're hardly enough to stop the turd avalanche of everything else.

2. Characters
It'd be wrong for me to say that every single character in this game is a piece of fanservicing shit designed to cater to teenagers who have yet to feel the touch of a woman, since there are a handful that stand out like a bright torch of mediocrity illuminating just how deep the hole of shit design goes. Varric, for example, is actually pretty likable in a totally no-homo sort of way. He's the one and only true bro in the game. The rest of the cast is either really bland, annoying or just downright retarded.
Merrill? Ooh, this innocent little vixen might not be as innocent as you think. Yawn! Her personal quest is at least a little interesting, but her motivation is retarded and why does every dalish elf have to have the same "for my people!" -personality.
Anders is a fucking creep and I hope I'm not the only one who is disgusted by his sappy dialogue or else I might be turning in to a homophobe subconsciounsly. I blame Bioware if I find myself joining a bible study group just so I can find like-minded individuals to hate fags with.
Then there's of course Fenris. I don't even know where to start with this one. Brooding elf with amnesia and a tragic past, swings around a weapon the size of his own body despite being thinner than an anorectic stick insect. Really Bioware? Let's not forget the über cool looking physical "defect" that make him an outsider and stand out in a crowd: the lyrium tattoos which glow when he's all srs business! Personal quest dealing with vengeance so original jesus christ I'm jizzing all over.

3. Romances, this is the shit right here
Now you'd think with all the hype around these romances they would be something special or at least daring, but turns out that this aspect of the game sucks just like any other. Every romancable character starts a "lol wna romance??" dialogue with you at some point and of course being the lonely husk of a man that I am I answered positively to all of them. Makes me feel special. I was already sliding my hand down my pants waiting for some hot elven T'n'A when reality struck. The actual sex scenes contain no nudity! This is an outrage! I guess if you're in to mushy, pink, romance poop garbage dialogue and lovey dovey stories you're going to be all like "But man, that's not what the romances are about! Tell me about the dialogue! Surely at least the dialogue is touching?". Alright, you got it and I'm sorry to disappoint you with this. The actualy romances are a series of some five dialogues with your partner that contain some of the shittiest writing I've seen in a game. Absolutely worthless fanfiction level junk. You can hear the fat writers gushing ladyspunk through their various, lard covered orifices just from reading the Fenris (b)romance.

4. Dragon Age lore
While it's generally agreed, by people other than Volourn, that the DA universe is mostly just ripped off from other, better settings I did feel like it worked well in origins. Here, however, the lore has received the mass effect treatment by going full retard in the sequel. I think the most glaring problem is the removal of any moral ambiguity that I already mentioned in the story section. For example in DAO we're told that there is nothing inherently wrong with blood magic. It's just an understandable taboo since converting life to power has a high potential for abuse. All of this is thrown out of the window in DA2 and all practitioners of blood magic are EVIL or INSANE and need to be cleansed. This is taken to such ridiculous lengths that even if Hawke is a maleficar herself she will still condemn it in the dialogue. Most of the problems with lore come from the inconsistency between gameplay and story. Another example: it is explained in DAO how teleportation is impossible even for a mage, yet in DA2 I had Merrill constantly teleport to my other teammates.

5. Combat
It seems to me that Bioware is very determined to make mocking this game as easy as possible. Just copypasta some critique from the previous title and remove the parts that are positive. Yeah remember that tedious filler combat? Ooh boy does it make an amazing return. Every single area is littered with what can be described in MMO terms as trash mobs. Behind every door you open and every corridor you you run through there's another mindless experience fodder encounter waiting to be tackled. It's no surprise that MMO terminology fits this game since the combat plays exactly like a world of warcraft instance with you or an average MMO player level artificial stupidity controlling every character. Difficulty ranges from button mashing (casual, normal) and button mashing with placement (hard) to tedious as fuck (nightmare). The main problem is the encounter design. Enemies spawn from thin air in locations that make no sense, like the way you just came or a dead end solid stone wall in cave. This combined with the fact that all enemy casters and assassins have a teleport or a stealth ability makes the battles feel more like a game of luck than skill on harder difficulties. Forget advanced and clever tactics. Any careful planning you might have done can be rendered null with an unlucky instagibbing assassin spawn behind your casters. Mindless AOE spam is the most effective tactic because of the amount of trash enemies and the fact that stealthed enemies also take damage and get revealed. This tactic is also fucking tedious since there is no top-down camera for easy AOE targeting. The ai tweaking tactics system is in again and it works as well as you'd expect it to, but since you can't tweak character placement with the system you're going to be micromanaging your entire squad all the time on harder difficulty anyway.

6. Graffix and visual design
Everybody knows this is the most important part of a game so pay attention. The game doesn't really look as bad in motion as you'd think from some of the screenshots posted here on the dex. Technical side is clearly limited because of consoles, but as long as you don't go staring at the non-interactive NPCs too hard your eyes will remain unscorched by ugly textures. The worst thing that comes comes from the console limitations is the lack of grand scale in the visuals. Kirkwall looks nice, even if its design is a little cartoony, but it doesn't feel like a large bustling city. Some NPC comments that the elven alienage is too packed with and they're running out of room, yet if you visit the alienage yourself there's a grand total of four NPCs standing around and your penniless friend lives in an apartment that could house five modern day art students. So while the technical side isn't as bad as people make it sound like the visual design itself is horrible. Everything has taken a leap toward cartoon fantasy land. DAOs pretense of reality is ditched to make room for AWESOME. The chanter's board is now a huge stone block, which seems really impractical for a bulletin board. Elves have now been given extra large eyes and weird bridgeless noses almost as if to cash in on a certain blockbuster movies success (paint a DA2 elf blue in photoshop, go ahead, try it) . It's a vicious cycle of ripping off. This cartoonifying can be seen everywhere. Armors, weapons, enviroments, animations, facial expressions even the default male Hawke is straight from a disney production with his spiky beard of coolness.

7. Audio
This is the part where the developer's laziness is most glaring. Voice acting is nowhere near Jennifer Hale levels, but I don't think it's as bad as the whine over this would imply. The male Hawke voice works pretty well for a diplomatic character and the female for the sarcastic wiseguy, wisegal, whatever. The angry Hawke, however, sounds very unconvincing and is once again miles away from renegade femshep. Most of the voices for the non-Hawke characters are horrible with Merrill winning the special earrape award. Special points for having an inconsistent unidentifiable accent. Music is completely underwhelming and boring. The only track that I paid attention to was the Blooming Rose brothel song with that cool flute shiznaz and the guitar. Sound effects are more recycled than a hippies' hemp clothing and while it might not have any effect on the gameplay itself to hear the same whizzing and banging in every cutscene and combat it does speak about the effort that has went in to making of this gem.

8. Repetition, the game
I feel that this deserves it's own section just because of how much it's done in the game. The game honestly has like five different dungeon designs that are constantly recycled with very minor variation. A doorway that was open in another incarnation of the same shitty corridorfest dungeon now has a gray slab of stone blocking it or some rubble that looks like a toddler could crawl over it. This wouldn't be much of a problem if the game didn't feature an endless amount of "go there, kill enemies" -type of quests that always take place in the same goddamn warehouse. I was actually flabberghasted when a DLC featured a unique looking dungeon, but alas, on closer inspection it turned out to be the very same dungeon I had been in at least ten times with a new macabre decor.

9. Command & Conquer
If C&C is being praised as one of Bio's strong points after this game you might as well start calling me the poster boy for male virility. Most of the time, and this is in the big decisions, the game doesn't even try to create an illusion of choice. All three derpwheel options are "yes" paraphrased a little differently. In the decisions that don't seem to matter, the side quests, you're given the option to say "no", but like I said before the side quests are the main quest, so telling the quest giver to fuck off will only result in a "lol come talk when you ready with quest" and since you can't advance the plot without doing some of these retarded side quests you have no choice but to accept. Your sibling will leave the party no matter what you do, the qunari will leave and you will be hailed as the champion no matter what you do, the chantry will blow up no matter what you do. Any choices you have only affect the minor details of the story.

10. Catering to the lowest common denominator
It's jarring how hard Bio is trying to take the roleplaying game out of the the roleplaying game. This can be seen everywhere in the game in some of the most idiotic design decisions I've ever seen in a game. Removing the ability to edit your teammates' armor, because it was apparently "tedious" to change the armor with every minor improvement. Well here's an idea, make the item upgrades major! There is no real gameplay reason for every second chest, crate and body to contain boatloads of shitty armor and weapons. Finding a named "epic" magic item in DA2 feels like nothing because that trash you found in a crate or just bought from a shop is almost as good or even better than it! As it is it feels like equipment was just shoehorned in to their action game because, hey, RPGs have loot, right? Then there's that thrash loot system. Great idea to remove tedium in managing useless items if you have to have them, but then why add shitloads of loot that nobody in the world can use? Armor pieces with high dex and cunning requirements are just as useless as trash items if you happen to be playing a mage, since your party can't use them and you will never have the required stats for it because you're forced to dump everything in your two class stats.

TL;DR - It's shit, lol
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,643
Location
Your ignore list.
Wow, what a relief.

When I saw the thread title I was sure the Codex would be undergoing some sort of DoS attack for the next few hours.
 

Black Cat

Magister
Joined
Jun 1, 2009
Messages
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Location
Skyrim .///.
Dr.Faust said:
All of this is thrown out of the window in DA2 and all practitioners of blood magic are EVIL or INSANE and need to be cleansed. This is taken to such ridiculous lengths that even if Hawke is a maleficar herself she will still condemn it in the dialogue.

[Troll]

You mean just like how Dark Necromancers in Arcanum had nothing but the same dialogue options than everyone else when talking to other Dark Necromancers, along the lines of feeling offended or at least seeing the practice as morally dubious? You heard it here first, folks. Dragon Age II is the best role playing game since Arcanum.

[/Troll]
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I agree with almost everything you've written. As I already said in another thread, I found some boss battles fun and really challenging on nightmare, but the amount of filler is indeed too high. I don't think that by itself the story is that awful or nonsensical, but Bioware of course managed to turn it to shit by railroading it to the utmost so that, in the end, none of your choices matter. Some quests had potential, but that potential was never developed into anything meaningful. Etc. Definitely a rushed job.

Then again, I don't think it's that much worse than or much different from DA:O. Both games are merely mediocre and mildly entertaining diversions never to be replayed.
 
Joined
Sep 4, 2009
Messages
3,520
Could have saved yourself a lot of effort had you named the thread "The ultimate list of things DA2 does well". I, personally, love uninstall.exe jokes. Though I suppose it doesn't even do that well, if the DRM fiasco is to be believed. Should add "unable to uninstall" to the list I guess. :lol:
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Question about the voice actors, I haven't played The Exiled Prince yet. How is Alec Newman as Sebastian? That guy is the only familiar guy on the entire voice acting credits. Motherfucking Paul Atreides, bitches!
 
Joined
Feb 13, 2011
Messages
2,234
tbh he sounds like young paul but just whines to much. good voice acting poor character. you cant even fuck him. its fukking chaste romance :x paul atreides is fukkinh 100% alfa male while bastian is whinnig faggot
 
Joined
Feb 19, 2011
Messages
385
Jaesun said:
Melcar said:
When will it stop, dear Lord?

Soon Melcar, soon. Actually on 11/11/11.

It also looks like a good date for another false flag attack.

Them reptilian fucks love their 11's, which of course represents the two pillars of Solomon's temple, Jachin and Boaz.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Having seen W2 gameplay, it's probably not far off from DA 2 when it comes to retardedness. This will be a memorable year. DA 2, full retard. Witcher 2, possibly the same. Skyrim, no question. Dungeon Siege III, most likely.
 

a budda

Arbiter
Joined
Nov 21, 2008
Messages
1,099
circ said:
Having seen W2 gameplay, it's probably not far off from DA 2 when it comes to retardedness. This will be a memorable year. DA 2, full retard. Witcher 2, possibly the same. Skyrim, no question. Dungeon Siege III, most likely.
nah, witcher will at least have some c&c and proper inventory and all that rpg stuff, combat too can't be shittier than da's so comparing the two tw2 will be a fcuking brilliant game, also having witnessed oblivion and fo3 skyrim can't fall lower so its incline from now n
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,924
"Then there's of course the removal of any moral ambiguity and gray area choices."

Bullshitz...
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Very nice, well-thought-out article. Quite funny, too, without trying too hard to be edgy. I find myself in agreement with all of your points, even without having played the game myself (and without reading all of them). Indeed, this should be put forth as the Codex' official DA2 review if the Codex is ever to reclaim a shred of its erstwhile glory.

Truly, I don't use this emoticon lightly, but you my friend deserve every pixel of it: :salute:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
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Messages
20,317
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DiNMRK
Dr.Faust said:
4. Dragon Age lore
While it's generally agreed, by people other than Volourn, that the DA universe is mostly just ripped off from other, better settings I did feel like it worked well in origins. Here, however, the lore has received the mass effect treatment by going full retard in the sequel. I think the most glaring problem is the removal of any moral ambiguity that I already mentioned in the story section. For example in DAO we're told that there is nothing inherently wrong with blood magic. It's just an understandable taboo since converting life to power has a high potential for abuse. All of this is thrown out of the window in DA2 and all practitioners of blood magic are EVIL or INSANE and need to be cleansed. This is taken to such ridiculous lengths that even if Hawke is a maleficar herself she will still condemn it in the dialogue. Most of the problems with lore come from the inconsistency between gameplay and story. Another example: it is explained in DAO how teleportation is impossible even for a mage, yet in DA2 I had Merrill constantly teleport to my other teammates.

In DA:O Blood Magic was supposed to be this secret, hard-to-obtain lore. You had to go bargain with daemons to even get a glimpse at it, and most mages were horrified at the concept. In DA2, blood magic happens whenever a mage - any mage - gets slightly upset. They can then decide to stab themselves, and turn into abominations while spirits and corpses rise out of the ground (even if you're indoors and there are no buried corpses within miles). By the time you reach the second half of the game, random blood mages are running around the streets at night, attacking the PC like common thugs. And don't get me started about the quest NPCs. The second you see a mage in a quest, there's at least 85% propability he'll turn out to be a blood mage before the quest is over.
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
Andyman Messiah said:
Question about the voice actors, I haven't played The Exiled Prince yet. How is Alec Newman as Sebastian? That guy is the only familiar guy on the entire voice acting credits. Motherfucking Paul Atreides, bitches!

AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH

the_scream1.jpg


I actually shrieked IRL. NOOOOO. Paul Atreides reduced to voicing a DA2 DLC character. NOOOOOOOOOO.

http://www.youtube.com/watch?v=_gHTIBSFe24
http://www.youtube.com/watch?v=tyxLS1Aw4MU

If you want to hear him. I can't recognize his voice at all. Doesn't even sound remotely like Paul.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
772
Dr.Faust said:
I was actually flabberghasted when a DLC featured a unique looking dungeon, but alas, on closer inspection it turned out to be the very same dungeon I had been in at least ten times with a new macabre decor.
which DLC? salute for finishing the post btw. i would've been completely overtaken by rage to write anything coherent beyond the first paragraph.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
Black Cat said:
Dr.Faust said:
All of this is thrown out of the window in DA2 and all practitioners of blood magic are EVIL or INSANE and need to be cleansed. This is taken to such ridiculous lengths that even if Hawke is a maleficar herself she will still condemn it in the dialogue.

[Troll]

You mean just like how Dark Necromancers in Arcanum had nothing but the same dialogue options than everyone else when talking to other Dark Necromancers, along the lines of feeling offended or at least seeing the practice as morally dubious? You heard it here first, folks. Dragon Age II is the best role playing game since Arcanum.

[/Troll]
Do you mean the S&P crypt? There's no OMG I'M A NECROMANCER TOO dialogue, but IIRC the character only mentions that dwarves might find it offensive, not himself.

NYA
 

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