DarthBehemoth
Learned
Rock, paper, shotgun has a list of very important PC games. Among them Dragon Age and KOTOR:
And of course, Dragon Age
This was the game that properly defined how one should produce gaming choice. Yes, there are lots of other ways, and yes, other games did it before this one, but I am still giving the credit to KotOR because it did it so damned well – it did it in the way that other people should be copying. Playing through, making evil choices, takes you to no different places than a goodie-two-shoes encounter, but wow do you feel like you’re playing a different game. You still complete the same quests, but you approach them differently, cruelly, spitefully.
And of course, Dragon Age
Dragon Age is one of the finest RPGs of all time. I’d say (more safely now it’s 2011) that it’s the best of the last decade. Bloody brilliant 100 hour epic constructions of passion and emotion, war and death, romance and religion – they don’t come around very often. It’s such a stunning example of the genre, and a massive pleasure to play, but is it the final word on the matter? I think Mass Effect is the direction the RPG is heading in, and your Witchers and your Dragon Age IIs, are relics. Dragon Age is a wonderful relic, and one of my favourite games of all time. But it’s hard to put it forward as a text for gaming’s future.