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Decline The Walking Dead (SPOILERS)

Deleted member 7219

Guest
This isn't tied to a TV show at all, it is based on the original comic book series with input from the original creator. People are down on Jurassic Park, I can't judge that game seeing as I haven't played it, but Tales from Monkey Island was pretty good. And judging Telltale by the output of EA and Bioware is completely unfair.
 

Multi-headed Cow

Guest
Right from the very start it promises C&C and we're only 1/5 of our way through the game, how does he know it is 'on rails'?
Not sure if you're talking about me or not, but I was just judging it on the first episode. The amount of variability in the first episode isn't much judging by going through twice with different choices and dialog options selected. The main story beats happen the exact same way with one exception (If you leave the house during the day or night) and even that was a slight cosmetic change, but it was more than pretty much everything else so far.

That's not to say they WON'T make your choices matter more down the road, it's just that they didn't have much impact in the first episode. And given Telltale's standard format of 2-3 hour episodes, I doubt that by the end of the season episode 5 will have much content depending on your choices beyond the standard 2-3 hours. They'll probably keep going "Bioware C&C" which means everything plays in a linear fashion but sometimes you can say "Grr I'm a dick!" or "Boy, this sure sucks huh? Hang in there buddy!" which CHANGES THE EXPERIENCE OF THIS IMMERSIVE MASTERPIECE~~~
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
And judging Telltale by the output of EA and Bioware is completely unfair.

They're part of the same industry, with the same target demographics that will let them get away with the same stuff. They've already shown that they're willing to make false C&C; that's understandable, given their likely budget and team size.

Any substantial C&C is going to be invalidated because it'll have to tie in with the next episode, and I don't see how any but the last will get away with having anything major happening different with the characters. Otherwise they'll have to spend exponentially more effort into making future episodes and I do not see that happening. Not for what's essentially a tie-in-to-a-franchise game.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Astral Rag You do know that you can disable the hud completely, right? This way, you won't have to see all of those 'tips', nor the white circles.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
So I just watched a playthrough of Episode One and wow has Telltale gone to shit with all these licensed titles. The fucking battery 'puzzle' was laughably bad not just from a no-thinking-required perspective but from writing a character that would both: 1) be too fucking stupid to check to see if the radio had batteries in it; 2) say 'I wouldn't even know what to look for' when told to find batteries (uh... really... look for batteries!); and 3) PUT THEM IN FUCKING BACKWARDS.

Come on...
 

Multi-headed Cow

Guest
Yeah, the radio was the absolute worst part of the episode. Entirely an optional thing with no C&C or anything tied to it, just incredibly dumb moment.
 

Deleted member 7219

Guest
I agree with the radio thing. At first I thought she was testing to see if I was an asshole, but no, she was just incredibly dumb. For no reason.
 

Multi-headed Cow

Guest
Maybe the radio has meaning. Maybe the radio is a subtle way of saying don't fucking save her, and if you do later your group will be doomed when she does some incredibly inept and retarded thing and someone dies because of it. MAYBE THIS WAS PLANNED ALL ALONG.
 

Aeschylus

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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Suddenly this thread has turned into bawling. When did this happen?

PS. The Longest Journey was 'on rails' too and that is generally cited as the best point 'n click adventure ever made. So....
No, I think it would be a great challenge to find anyone who lived through the golden age of adventure gaming and would call TLJ even one of the top-10 best ever made, much less the best ever. Not that it's bad or anything. I would maybe agree with "Best post-Grim Fandango adventure game".

Anyway, I probably won't be playing TWD as it's not really the type of game I'm interested in, but I've heard mainly positive things about it as long as you're not expecting an actual adventure game.
 

Azalin

Arcane
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Joined
Mar 16, 2011
Messages
7,329
Apparently it has sold over a million copies. Good for Telltale, bad for (Classic) Adventure Games. This will be all Publishers will want from now on.....

Well there is always kickstarter
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,611
Codex 2012 MCA
So is this actually any good (ie. worth a buy), or is it another lackluster and lazy Telltale game?
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
To be honest, for most publishers classic adventure games were dead already. This "game" looks kind of cute.. but were this game to establish the model for all future adventure games (indie or not) I'd rather send them all to hell and live with the pleasent memories.
 

Multi-headed Cow

Guest
Episode 2 was released today. Just now sat down and fired it up with my singleplayer save and... It didn't keep my choices. In fact it switched them. Going to take a peek at the forum and see if this is a normal issue or what, but I'll be pretty pissed if it just flat out doesn't save it.

I saved Carley, as I mentioned earlier in the thread, and episode 2 started with saying I saved Doug. What the fuck. God damn it game.

Edit: God fucking damn it what's going on. I load the same save slot, enter episode 1 and look at the finale and it has my choices. Then as soon as I start up episode 2 it's fucked up.

Edit 2: Looks like it has "Saved" those choices for episode 2 now. So that save slot has my episode 1 choices then completely ignores it and has a separate saved list of choices for episode 2. I tried deleting the latest save file Walking Dead created (Made today) in hopes that'd roll it back since they do weird shit with saves, but that just makes the game lock up if you try to load.
RAGE OVERWHELMING.
 

Deleted member 7219

Guest
Just finished episode 2. All my choices were imported successfully. Running the Steam version.

I really liked episode 2, much better than episode 1, there's even a nice reference to the battery thing with Carlie. The choices towards the end are deliberately morally ambiguous, shades of grey and all that, very Fallout-y.
 

Multi-headed Cow

Guest
Yeah. I eventually got my save at least partially straightened out (I think it's going to fuck up again come episode 3 though, it still has continue on episode 1 and "Play" on episode 2 with no rewind) and went through it. Agreed on it being better than episode 1, I kinda knew what was coming almost as soon as those guys show up at your base (I'm paranoid you see) but it was pretty damn entertaining none the less.

Still had a couple vaguely silly moments somewhat similar to the battery incident in episode 1, though.
Legless man dragging himself downstairs and going "GGLURRUGLLBGUHRBLHH!", and that goddamn swing come to mind. Weren't so bad that they really bothered me or anything though.
 

Deleted member 7219

Guest
I liked the swing. Showed Lee doing something for the kids other than giving them food and saying "How you doing?" every now and again. The legless guy was a bro, it was terrible what happened to him. I liked him managing to find his way to the room entrance, that whole section was so filled with tension... I loved it.
 

Multi-headed Cow

Guest
I liked the swing in general, but they kinda seemed to make a big deal out of it. Like when you first show up (IIRC) Lee says something to the effect of YEAH I DON'T KNOW THIS PLACE IS SAFE FOR THE KIDS LOOK AT THAT BROKEN SWING HOLY SHIT.

Also mildly curious what happens if you let Clementine eat some delicious man-meat. Probably nothing except for some dialog changes, but still.
 
Unwanted

Guido Fawkes

Defensor Fidei
Joined
May 15, 2012
Messages
4,825
Project: Eternity
I'm waiting for it to be finished before buying it(don't like the whole episodic thing).

I'm gonna play it on the PS3, the way Telltale intended it to be played :troll:
 
Joined
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Cool - I'll probably pick this up even if it's mediocre. I liked the comic and the TV series - I get that some folks don't like either, but it's the only decent budget zombie story in the Romero tradition rather than the Fulci tradition. That means drama and focus on the survivors and social commentary, and a lot less mindless action - some folks want headshot-splatter, but that was only ever a minor part of where the genre came from.

Re: the 2nd season - it remains Romero-esque, so again, if you like action-flick-zombie then there won't be much in it for you aside from the last episode. If you like the original Romero trilogy, then it remains an excellent rip-off, though like the comic, it's a pretty blatant rip-off (but also catches the strengths of that setting - like the idea that it isn't spread by bites, everyone rises regardless of means of death, focus is on how you secure reliable food/shelter and then protect them from all the desperate bastards out there who want the same, etc). One point - I felt it was badly damaged by the moronic recent trend in US dramas where they split the season into 2 halves. There's a few deaths of major characters that seemed to come out of nowhere the first time I watched it. Rewatched it in a marathon session a few months later, and saw that in the first half there's a lot of work setting up a dichotomy between those characters, in their different machinations as to whether they prioritise retaining their 'humanity' or whether they prioritise survival (not entirely selfish - survival driven in large part by a desire to safeguard others in the group) - the deaths were both foreshadowed and driven by the underlying themes, but so much of the thematic groundwork is done in the 1st half of the season that when they put a big break in the middle, by the time the 2nd half was screened I'd forgotten much of that stuff (unlike plot, themes you have to 'feel', to an extent, and once you put a lengthy break in the middle of a series it's like starting from scratch thematically). Conversely, the 1st half of the season will feel rather slow - again, because it's groundwork for later character decisions, and the midseason hiatus screws that up.

Again, I liked it, and I can't imagine anyone who is a fan of the Romero-style zombie genre (I include in that films like Pontypool, Cemetary Man, etc - anything where the overriding focus is on analysis of the human condition, whether it's facing mortality, consumerism ala Dawn of the Dead, nationalism ala Night of the Dead, etc) 'hating' it per se, though it certainly doesn't have the thematic strength of those works. It's like what you'd get if you took Romero's work, but then stripped it of all political commentary and just focussed on the survivalist aspects. Given that, I'm not going to get stuck into folks who decry the focus on drama like I would someone who watches the original Dawn and then goes 'man that sucks - there was WAY better action in the remake' (missing the point of all the long still shots of zombies taking items off and on store shelves, pushing prams around, staring at billboards etc), as in TWD it's just drama, no big ideas or human inquiry underlying it.

Pity, from what folks have posted, that the adventure game doesn't try and fill that void. Telltale games have done 'big themes' before, even if only in a light-hearted way (I'm thinking of the whole 'commercialisation of the holy' theme that runs through all of the 2nd season of the Sam and Max games), and some greater underlying focus would be a terrific way of adding to the series. And whilst the whole 'zombies as consumers' thing is rather old hat these days, there's still a rich array of themes you could use: facing the inevitability of death, how do you identify/define yourself when the niceties of ciivilisation (your job, your family, your car/house etc) have been stripped away, what makes us human (sounds wanky, but great for a zombie setting - afterall, zombies are basically humanoids who eat and survive; the human survivors have been stripped to a state where they aren't able to do much other than find food/shelter and survive, so what things other than food and shelter do you need before your life is meaningfully different to the zombies'?).

Anyway, half-decent (and I MEAN only half-decent: I'm not looking for no Tex Murphy greatness here) adventure games are still a bit of a rarity, so I guess I'm picking this up.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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May 1, 2007
Messages
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Serpent in the Staglands Dead State Torment: Tides of Numenera
isn't it more of an interactive movie in a similar vein to dragon's lair?
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
Odd, Azreal, I don't remember Day of the Dead coming off like General Hospital (plus an elusive cast of zombies) when I watched it.
 

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