MountainWest
Scholar
Here.
(you have to scroll down)
Don't know anything about the reviewer himself, but he starts with proclaiming his love for the RPG-genre, having played games from The Bards Tale and Eye of the Beholder to the more recent Elder Scrolls and NWN. So while he doesn't name any of the best RPGs (though I had a hell of alot of fun with EotB) he's not a Halo nuthugger looking for an action game.
Translation (somewhat): The Witcher is perhaps the most open and non-linear RPG I've ever played, when it comes to the story. And the fact that your choices have big consequences (though it's really 'meaning') makes it truly exciting.
There's no game that's a 100% open and there's always ramifications, but with a title like this it's getting closer. The witcher sets a new standard and is a breath of fresh air in a genre that's been standing still for many years (I like him!).
The Witcher is a game every RPG-fan should play, 'cause it's not only a visual experience but also a ... don't know the exact translation, but something like: but also a dark, gloomy story where the roads can be morally gray/undefiened.
The many hours of gameplay is another plus. I strongly (anbefaller = recommend?) this with a clean concience.
In most RPGs you'll chose whether you're evil or good at the beginning of the game. Of course, you're free to make that choice also in this game but... you'll face happenings where you'll have chose between only evil options. Refreshing, I have to say.
The game also bring up political and race problems in the world of Geralt and this contributes a great deal to the moral aspect of the story.
Knowledge is power.
To master something you need knowledge and that's true in this game. To master a quest you need to gain knowledge of monsters through reading books or talking to villagers. You can get them to talk by giving them food, money or jewelry. The same goes for aquiering knowledge ingredients for potions and magical drinks. You'll find many of the ingredients first when you've gained knowledge of them. Of course, you'll find herbs in the forest while other ingredients will come from monsters and animals. Not all ingredients will be available to you just because you've gained knowledge of them. You'll have to buy some (which you can do even without knowledge) but it's expensive.
Furthermore you'll have to learn recepies. The Alchemy skill will give you some fredom to experiment. Though the result will not always please you.
You'll have to be careful ont to drink to many drinkls in a row 'cause that'll poison Geralt and he might DIE!!! That's why it's important to have information on the enemies so you'll use the correct potions at the right times.
(you have to scroll down)
Don't know anything about the reviewer himself, but he starts with proclaiming his love for the RPG-genre, having played games from The Bards Tale and Eye of the Beholder to the more recent Elder Scrolls and NWN. So while he doesn't name any of the best RPGs (though I had a hell of alot of fun with EotB) he's not a Halo nuthugger looking for an action game.
The Witcher er kanskje det mest åpne og ikke-lineære rollespill jeg noengang har spilt når det gjelder historien, og det faktum at dine avgjørelser i løpet av spillet har stor betydning gjør det hele utrolig spennende. Det fins ingen spill som er 100 % åpne og det er alltid begrensninger innenfor rammene, men det nærmer seg med titler som dette. The Witcher setter en ny standard og er en frisk vind i en sjanger som egentlig har stått stille i flere år når det gjelder utvikling.
The Witcher er et spill enhver rollespillentusiast bør spille, for det er ikke bare en visuell opplevelse, men det er også den dystre historien hvor valgene kan være moralsk vanskelig. Den lange spilletiden er heller ikke et minus. Jeg anbefaler dette på det sterkeste med god samvittighet.
Translation (somewhat): The Witcher is perhaps the most open and non-linear RPG I've ever played, when it comes to the story. And the fact that your choices have big consequences (though it's really 'meaning') makes it truly exciting.
There's no game that's a 100% open and there's always ramifications, but with a title like this it's getting closer. The witcher sets a new standard and is a breath of fresh air in a genre that's been standing still for many years (I like him!).
The Witcher is a game every RPG-fan should play, 'cause it's not only a visual experience but also a ... don't know the exact translation, but something like: but also a dark, gloomy story where the roads can be morally gray/undefiened.
The many hours of gameplay is another plus. I strongly (anbefaller = recommend?) this with a clean concience.
I de fleste rollespill velger man på forhånd om man vil være god eller ond og velger deretter. Det kan du jo selvfølgelig bestemme deg for her også, men du vil møte samvittigheten din i døra, der du plutselig er nødt til å velge mellom onder. Forfriskende herlig må jeg si.
Spillet tar også opp politiske- og rasespørsmål innenfor den verden Geralt lever i og dette bidrar en hel del til den moralske biten i historien.
In most RPGs you'll chose whether you're evil or good at the beginning of the game. Of course, you're free to make that choice also in this game but... you'll face happenings where you'll have chose between only evil options. Refreshing, I have to say.
The game also bring up political and race problems in the world of Geralt and this contributes a great deal to the moral aspect of the story.
Rikdom er kunnskap
Ekspertise krever kunnskap og det er en realitet i spillet. For å mestre oppdrag må man skaffe seg kunnskap om de forskjellige monstrene ved å lese bøker eller snakke med beboerne. Enkelte må man bestikke med mat, penger, gaver som diamanter, eller smykker. Eller man kan rett og slett skjenke noen av de dritfulle for å få de til å løsne litt på snakketøyet. Det samme gjelder kunnskap om forskjellige ingredienser som brukes i alkemi til å lage magiske drikker. Mange av ingrediensene finner du etter at du har lært deg hvordan du skal anskaffe dem. Urter finner du så klart spredt rundt i skog og omegn, mens andre ingredienser kommer fra monstre og dyr. Ikke alle ingrediensene vil være tilgjengelig, gratis for deg, før du har skaffet deg kunnskapen om dem. Har du ikke kunnskapen kan du alltids kjøpe ingredienser, men det er dyrt.
I tillegg må du lære deg formler slik at du får blandet sammen de rette ingrediensene. I alkemi er det også en viss frihet for at du kan eksperimentere med eksisterende formler ved å legge til nye ingredienser som ikke er oppgitt. Slik kan du lage dine egne formler, men de må jo testes og det er ikke alltid at resultatet er like hyggelig. Man må være forsiktig med å hive innpå for mange drikker samtidig for Geralt blir forgiftet av dem og kan dø om han får for mye. Derfor er det viktig at man har informasjon om motstanderne slik at man kun tar de drikkene som er nødvendig for oppgavene som venter.
Knowledge is power.
To master something you need knowledge and that's true in this game. To master a quest you need to gain knowledge of monsters through reading books or talking to villagers. You can get them to talk by giving them food, money or jewelry. The same goes for aquiering knowledge ingredients for potions and magical drinks. You'll find many of the ingredients first when you've gained knowledge of them. Of course, you'll find herbs in the forest while other ingredients will come from monsters and animals. Not all ingredients will be available to you just because you've gained knowledge of them. You'll have to buy some (which you can do even without knowledge) but it's expensive.
Furthermore you'll have to learn recepies. The Alchemy skill will give you some fredom to experiment. Though the result will not always please you.
You'll have to be careful ont to drink to many drinkls in a row 'cause that'll poison Geralt and he might DIE!!! That's why it's important to have information on the enemies so you'll use the correct potions at the right times.