So you need one Good party and one Evil party in Wiz 3. How clever.
I rolled up an Evil Fighter and Evil Priest in Wiz 1 and transfered them to Wiz 3. After some grinding with my experienced Neutral guys they went up to lvl 5 and I was all set to go the Evil path. But when I re-assembled my Evil party the Evil Fighter had suddenly turned Good, I assume from letting friendly monster groups live.
So you really do need two parties.
But how do you explain the existance of two separate parties, both of which have defeated Werdna and gained the Staff of Gnilda? One party, with replacements when you characters get Lost, is one thing, but two separate parties don't make much sense IMO.
Although it does give me an excuse to replay Wiz 1, using me new gained knowledge to create a "perfect" party. OTOH I'm starting to get slightly tired of Wizardry and want to finish Wiz 3 soon...
BTW, anyone know if Neutral characters turn Evil if attacking friendlies?
I rolled up an Evil Fighter and Evil Priest in Wiz 1 and transfered them to Wiz 3. After some grinding with my experienced Neutral guys they went up to lvl 5 and I was all set to go the Evil path. But when I re-assembled my Evil party the Evil Fighter had suddenly turned Good, I assume from letting friendly monster groups live.
So you really do need two parties.
But how do you explain the existance of two separate parties, both of which have defeated Werdna and gained the Staff of Gnilda? One party, with replacements when you characters get Lost, is one thing, but two separate parties don't make much sense IMO.
Although it does give me an excuse to replay Wiz 1, using me new gained knowledge to create a "perfect" party. OTOH I'm starting to get slightly tired of Wizardry and want to finish Wiz 3 soon...
BTW, anyone know if Neutral characters turn Evil if attacking friendlies?
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