All we need is for Brian Fargo to join the group and we have a "troika" again. Other then that good news.
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
And he'll regret it for the rest of his life.He was on contract, he was planning to work with another company in a few months, then changed his mind & decided to stay.
Troika also means a carriage driven by 3 horses and that is the meaning it was used in. Sorry to break your faggy fantasies.
Don't be so silly with your straight conspiracy theories.In modern russian the word "troika" means "three" and nothing else. There were three of them, remember? Tim Cain, Leon Boyarsky and Jason Anderson.
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
Yeah, but wasn't the Arcanum sequel planned to be a FPP game anyway? It was called something like Journey to the Centre of Arcanum. I guess it was planned as a FPP dungeon crawler or something. Plus the original Arcanum had some romanceable party members anyway.
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
Yeah, but wasn't the Arcanum sequel planned to be a FPP game anyway? It was called something like Journey to the Centre of Arcanum. I guess it was planned as a FPP dungeon crawler or something. Plus the original Arcanum had some romanceable party members anyway.
My horror focuses on first person and dialogue wheel. I'm not against romance per se in videogames, I'm against it when it is either written retardedly or when it's everything a game and its fandom revolve about (today's biowhorism).
Wasteland being made...Cain rejoining the crew full time...what next?
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
Yeah, but wasn't the Arcanum sequel planned to be a FPP game anyway? It was called something like Journey to the Centre of Arcanum. I guess it was planned as a FPP dungeon crawler or something. Plus the original Arcanum had some romanceable party members anyway.
My horror focuses on first person and dialogue wheel. I'm not against romance per se in videogames, I'm against it when it is either written retardedly or when it's everything a game and its fandom revolve about (today's biowhorism).
Just cut the bullshit and say you're against Bioware's crappy wriiting. We would've come to an understanding much faster that way. And what's wrong with FPP?
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
Yeah, but wasn't the Arcanum sequel planned to be a FPP game anyway? It was called something like Journey to the Centre of Arcanum. I guess it was planned as a FPP dungeon crawler or something. Plus the original Arcanum had some romanceable party members anyway.
My horror focuses on first person and dialogue wheel. I'm not against romance per se in videogames, I'm against it when it is either written retardedly or when it's everything a game and its fandom revolve about (today's biowhorism).
Just cut the bullshit and say you're against Bioware's crappy wriiting. We would've come to an understanding much faster that way. And what's wrong with FPP?
It's... well... it gives a totally different feel and playstyle from iso?
My taste goes towards isometric and TB. But if someone likes FP, my argument is void. Plus, how many FP sequels of TB iso before we say "enough"?
My answer would be "one is too much already", but then X-com was "revived" (cannot put enough quotes around it).
But as a saying goes, disregard that, I suck cocks.
I'll be looking forward to that first person, real-time Arcanum sequel with dialogue wheels and romanceable party members now.
First poster with realistic expectations award goes to: YOU! Congrats.
Yeah, but wasn't the Arcanum sequel planned to be a FPP game anyway? It was called something like Journey to the Centre of Arcanum. I guess it was planned as a FPP dungeon crawler or something. Plus the original Arcanum had some romanceable party members anyway.
My horror focuses on first person and dialogue wheel. I'm not against romance per se in videogames, I'm against it when it is either written retardedly or when it's everything a game and its fandom revolve about (today's biowhorism).
Just cut the bullshit and say you're against Bioware's crappy wriiting. We would've come to an understanding much faster that way. And what's wrong with FPP?
It's... well... it gives a totally different feel and playstyle from iso?
My taste goes towards isometric and TB. But if someone likes FP, my argument is void. Plus, how many FP sequels of TB iso before we say "enough"?
My answer would be "one is too much already", but then X-com was "revived" (cannot put enough quotes around it).
But as a saying goes, disregard that, I suck cocks.
Meh, I guess I just like FPP more for immershurrn. Iso never sat well in my eyes. It works for some games, and for others it doesn't. For example I prefer to do my dungeon crawling from a FPP view because then it's like I'm "really inside the game!". As for your probalo with games being revived as FPS games, sure it's kind of annoying when everything is the same, but I think it's more annoying that the games will be awful. If it was a good game in a FPP view then it wouldn't be so bad.
First person is (usually) bad precisely because of that "immershurrn". First person overwhelmingly tends to lower players' acceptance of game mechanic abstractions, which are the crux of character skill and hence central to RPGs. A perfect example of this is in Morrowind where everyone whined that when it looked like they physically hit their enemy with their twitchy skills it still didn't register as a hit because, like a proper RPG, there was a to-hit roll based on your weapon skill.
"Crouch to sneak" ruins suspension of disbelief more in first-person whereas in isometric you can you that old-fashioned thing we all used to use, imagination, to simply imagine the character creeping around in a more complex way because your perspective is, wait for it, more distanced from the character. You're not necessarily seeing as he sees, you are more like an avatar floating above him (or especially, them) in some metaphysical space. Now sure, there are first person perspectives where this isn't so bad, like the old dungeon crawler first person, but I think we all know that won't be the type of game that's getting made if in FP. It will be first person the same reason VtMB was, for grafucks and action-twitch combat.