Sir_Brennus
Scholar
Before the discussion goes out of hand, let's consider some FACTS
@Section8
A major success on the PC market for an AMERICAN game was achieved at 1M sold units - at least that was the situation in the days of Ion Storm. The production of games has gotten considerable more expansive since then. The price of a major movie has roughly doubled since 1999 and so have the costs for a major PC game - the reason is the global investment into the entertainment industrie. So, all in all, 2M sold units are a probably CORRECT figure.
@Brother None
Piracy is TEH EVILS! Both Iron Lore and THQ made quite an effort to make people BUY the fucking game. I bought it TWICE! One for only 23€ from Australia and one Collector's Edition with an Art Book and a FULL FLEDGED MARBLE KEYBOARD! That is something you don't get everywhere. They released a full german localisation more than 6 MONTHS after the game was released - they invested in the game AFTER its normal product cycle!
@Naked Ninja
Forget it - noone here listens to the voice of reason anymore.
@ whoever wrote that
DOOM had insane hardware specification - I actually bought a complete new rig to play it.
@ all
1. The reason why Blizz could establish those franchises is: It was about 10 fucking years ago. You can't make modern legends on the PC atm.
2. Witcher is NO exception. 600k sales are good for a game that was produced for A LOT LESS MONEY than it would've cost in the USA. Same goes for Two Worlds, btw. And IF Witcher cannot establish a new franchise because it's already PART OF AN EXSISTING FRANCHISE!
3. Everybody mourned Troika around here - why not Iron Lore?
4. Good single player games on PC will come more and more from middle and eastern Europe - maybe even the Phillipenes or India, because it reduces production costs in a massive way. Why does UBISOFT produce every second game in China? Because IT IS CHEAPER!
@Iron Lore guy
Sorry to lose another freelance team. I liked Sacred more, though.
@Section8
A major success on the PC market for an AMERICAN game was achieved at 1M sold units - at least that was the situation in the days of Ion Storm. The production of games has gotten considerable more expansive since then. The price of a major movie has roughly doubled since 1999 and so have the costs for a major PC game - the reason is the global investment into the entertainment industrie. So, all in all, 2M sold units are a probably CORRECT figure.
@Brother None
Piracy is TEH EVILS! Both Iron Lore and THQ made quite an effort to make people BUY the fucking game. I bought it TWICE! One for only 23€ from Australia and one Collector's Edition with an Art Book and a FULL FLEDGED MARBLE KEYBOARD! That is something you don't get everywhere. They released a full german localisation more than 6 MONTHS after the game was released - they invested in the game AFTER its normal product cycle!
@Naked Ninja
Forget it - noone here listens to the voice of reason anymore.
@ whoever wrote that
DOOM had insane hardware specification - I actually bought a complete new rig to play it.
@ all
1. The reason why Blizz could establish those franchises is: It was about 10 fucking years ago. You can't make modern legends on the PC atm.
2. Witcher is NO exception. 600k sales are good for a game that was produced for A LOT LESS MONEY than it would've cost in the USA. Same goes for Two Worlds, btw. And IF Witcher cannot establish a new franchise because it's already PART OF AN EXSISTING FRANCHISE!
3. Everybody mourned Troika around here - why not Iron Lore?
4. Good single player games on PC will come more and more from middle and eastern Europe - maybe even the Phillipenes or India, because it reduces production costs in a massive way. Why does UBISOFT produce every second game in China? Because IT IS CHEAPER!
@Iron Lore guy
Sorry to lose another freelance team. I liked Sacred more, though.