I don't get it, this game is great. Why would it flop yet the same game from the same company (Apex Legends) succeeds?
Why would it flop yet the same game from the same company (Apex Legends) succeeds?
I don't get it, this game is great. Why would it flop yet the same game from the same company (Apex Legends) succeeds?
In what way is it great? The campaign?
I'm genuinely curious because I might check it out.
Personally, I was very pleasantly surprised by both the campaign and the multiplayer. The campaign has a nice length and variety to it, with arenas that utilize the game's movement mechanics (wall running and wall jumping that carries your momentum). I enjoyed the variety level design and found the banter between the PC and their mech companion is pretty cute.
The multiplayer I likewise really liked. The core gunplay is somewhat comparable to CoD (guns are easy to control the TTK is very very low), which usually puts me off instantly, but its in an environment where that actually makes sense - namely, everyone is going very fast, and the better you are mastering the game's movement mechanics, the faster you end up going. Its no Tribes when it comes to the complexity of its movement mechanics, but it still requires quite a bit of skill and a good aim, and there are some fun synergies between the movement system and the various equipment options you. Plus there are mechs and friendly AI grunts that add a kind of mixed warfare dimension to the game, which is nice - always cool to latch onto a friendly mech to make a difficult jump, or do the same to an enemy mech to throw a grenade into its engine compartment.
Game is pretty cheap nowadays and the playerbase is small but dedicated, so I would recommend giving it a shot. The game is <10$ on Origin right now and at that price its definitely a steal.
Great fast movement, great shooting with guns and open vertical level design. Plus you have a mech that is also great to play.In what way is it great? The campaign?
I'm genuinely curious because I might check it out.
the titan weapons are not hitscan and no fps has complex movement, at the very least, this one is fun. It's no mirrors edge, but neither was doom.Campaign gets praised everywhere but after playing it it's super overrated.
It's by far the best CoD campaign ever made, but that just means it's a 6/10 as opposed to being a 2-4/10 like the rest of the subgenre.
The best thing about it is that it's not a scriptastic movigame like normal CoD but it still suffers from having the same basic gameplay. You can parkour past a lot of the fights, which was my favorite part of the game, but you still gotta shoot a lot of hitscanmen and hitscan robomen with hitscan guns in rectangular levels.
The parkour is also very easy and any attempts to do more with it just feel like gimmicks since the game is so short and doesn't have time to put more depth into stuff; you get a fucking time travel power at one point and the most interesting thing they do with it is have you do the same super easy platforming but make you press a button after each jump.
Game has solid performance. Max settings and never dropped under 100 fps and I have a mid rig.Just bought it because I keep hearing good things, liked watching the MP for the first game, and needed a straight action palette cleanser after the open world and stealth games I've been playing. I don't even know if I'll be able to run it well (yes I used the Can I Run It site, but I can often run games it says my card is too weak for), but for only $5 I don't mind finding out.
If you liked the Titanfall 2 campaign you should at least check out the later sci-fi Call of Duty games, i.e. Black Ops 3 and Infinite Warfare. The level design is nowhere near as rich but this is where CoD sort of got their shit together with fun high-tech toys and traversal moves like double jumps or wallruns.
the titan weapons are not hitscan
The problem with the movement isn't the complexity, it's the lack of challenge; they tried stuff like the terrain assembly plant but didn't go far enough.no fps has complex movement,
D44M outshines TF2 in combat since you're not fighting stock modern FPS enemies throughout the entire thing.It's no mirrors edge, but neither was doom.
It's funny because I hear those later CoD games (before WW2 and reboot) were much better singleplayer wise, and yet they were the games that sold so poorly Activision ran back to WW2 and reboot. That almost makes me believe they are decent, if normal CoD fans hated them.
The problem with the movement isn't the complexity, it's the lack of challenge; they tried stuff like the terrain assembly plant but didn't go far enough.
D44M has no challenge or complexity in its movement which is the point I'm trying to get across here.D44M outshines TF2 in combat since you're not fighting stock modern FPS enemies throughout the entire thing.
I don't get it, this game is great. Why would it flop yet the same game from the same company (Apex Legends) succeeds?
D44M has no challenge or complexity in its movement which is the point I'm trying to get across here.D44M outshines TF2 in combat since you're not fighting stock modern FPS enemies throughout the entire thing.
People keep missing out on games they would probably enjoy because of braindead hate bandwagons. I know we're in the YouTube era and part of the fun is liking / hating something together and sharing memes and clickbait thumbnails, but in turn that means I wouldn't use gaming "journalism", critical reception and sales numbers to influence any kind of gaming decision.I hear those later CoD games (before WW2 and reboot) were much better singleplayer-wise, and yet they were the games that sold so poorly Activision ran back to WW2 and reboot.
People keep missing out on games they would probably enjoy because of braindead hate bandwagons. I know we're in the YouTube era and part of the fun is liking / hating something together and sharing memes and clickbait thumbnails, but in turn that means I wouldn't use gaming "journalism", critical reception and sales numbers to influence any kind of gaming decision.