LibertyRansom
Augur
ToEE has excellent turn-based combat and a great engine. Can anyone explain, in simple non-computer literate language, why it doesn't have have easily accessed Campaign creation tools? The game could have developed a following as big as NWN.
I think the work the Co8 has done is great, but usually their work centers around expanding the main campaign. What exactly is needed to create the same tools that NWN shipped with? (that is, tools to easily create a campaign/map etc, so that community develops)? Anyone know what barriers exist or is it a lack of interest/resources?
I think the work the Co8 has done is great, but usually their work centers around expanding the main campaign. What exactly is needed to create the same tools that NWN shipped with? (that is, tools to easily create a campaign/map etc, so that community develops)? Anyone know what barriers exist or is it a lack of interest/resources?