A game with role playing is obviously a role playing game.So is play acting in the park, but calling it playing an RPG would be missing the point.
A game with role playing is obviously a role playing game.So is play acting in the park, but calling it playing an RPG would be missing the point.
No, that's a very specific definition.Meaningless and vague classification which is why I made my point in the very beginning. If your definition is confusing and offers no meaningful classification, then it is simply words without purpose which is no different than babbling incoherently.
No, that's a very specific definition.Meaningless and vague classification which is why I made my point in the very beginning. If your definition is confusing and offers no meaningful classification, then it is simply words without purpose which is no different than babbling incoherently.
Answer the following questions:What is the difference between an adventure game and an RPG?
Answer the following questions:What is the difference between an adventure game and an RPG?
* Does the game allow you to develop and use tactics?
* Does the game allow you to develop and deploy a strategy?
* Does the game allow you to resolve conflicts in multiple ways?
If you answered "no" to all of the above, you're playing a "pure" adventure/puzzle game. If you answered "yes" to one or more of the above, it may be another sort of game, one that is still currently made.
Answer the following questions:What is the difference between an adventure game and an RPG?
* Does the game allow you to develop and use tactics?
* Does the game allow you to develop and deploy a strategy?
* Does the game allow you to resolve conflicts in multiple ways?
If you answered "no" to all of the above, you're playing a "pure" adventure/puzzle game. If you answered "yes" to one or more of the above, it may be another sort of game, one that is still currently made.
If you can make choices through your character that affect the narrative it's role playing. I have no idea, I'm barely following this.
I'm using the JES definition of games with role playing so why not?
Answer the following questions:What is the difference between an adventure game and an RPG?
* Does the game allow you to develop and use tactics?
* Does the game allow you to develop and deploy a strategy?
* Does the game allow you to resolve conflicts in multiple ways?
If you answered "no" to all of the above, you're playing a "pure" adventure/puzzle game. If you answered "yes" to one or more of the above, it may be another sort of game, one that is still currently made.
No. In most adventure games, you don't make choices through your character that affect the narrative. Some adventure games do have very light role-playing, but they tend to have a very small supported range of expression. The more meaningful ways there are to express your character's personality, the better the role playing.So now you are moving the goal post?
No. In most adventure games, you don't make choices through your character that affect the narrative. Some adventure games do have very light role-playing, but they tend to have a very small supported range of expression. The more meaningful ways there are to express your character's personality, the better the role playing.So now you are moving the goal post?
It looks good but, why is this an RPG ?
The combination system looks interesting.
Didn't you hear? RPG these days means a game where you play a role! So naturally that encompasses everything. /sarc
It looks good but, why is this an RPG ?
The combination system looks interesting.
Didn't you hear? RPG these days means a game where you play a role! So naturally that encompasses everything. /sarc
This point? Not really. The point Roguey's trying to make is that 'playing a role' means you actually have choices in terms of HOW your character behaves in a way that has an impact on the game's narrative and allows you to express a personality. It doesn't matter if the plot is linear or if you have a fixed character/role, or even if many of your choices are ultimately 'false'. Ultimately it's all very limited 'lite' role-play, because you're just picking pre-scripted dialogue choices or unlocking hidden options through character stat advancement.
So yeah, play-acting, improvisation, even flirting and bluffing are all aspects of role-play. They're just generally not games, or at least not ones with formal rules.
Not really. If I decide to deliberately murder a Mechanist in, say Thief II because I think they're cocks, sure, I'm making a choice about how my character behaves and expressing their personality - but it's what (I think) the Codex decries as LARPing - self-imposed role-play outside the game's mechanics. Deus Ex, on the other hand, makes a case for shooting the terrorists, or using non-lethal takedowns, and different characters acknowledge your approach, despite it having no real impact on the game.
Choose your own adventure books allow the player to make specific choices that affect the narrative and they were never termed as RPG books.
Choose your own adventure books allow the player to make specific choices that affect the narrative and they were never termed as RPG books.
Wrong, that's exactly what Fighting Fantasy books are commonly called, although that's more down to their primitive stats & dice mechanics.
I'm not really sure what you're talking about, to be honest - I never noticed any branching in the Monkey Island games. But it's probably irrelevant - if all you're choosing as what to do, which fork in the road to go down, you're not playing a role. You're gambling/using meta-knowledge to predict which route leads to the best ending, and which route leads to sudden death / hidden secret.
If you can make choices through your character that affect the narrative it's role playing.
Yeah, you seem to have trouble comprehending what making choice through your character actually means. It's a lot more precise than you're willing to admit. Anyway, I'm done with this derail into 'what can change the nature of a game'.
If you can make choices through your character that affect the narrative it's role playing. I have no idea, I'm barely following this.