oldmanpaco
Master of Siestas
What do people think of Lazarus? Is it worth the time it will take to play it?
Jaime Lannister said:More importantly, is it worth getting Dungeon Siege to play?
made said:Torrent DS, then donate some money to charity since the Lazarus devs don't accept any.
Worm King said:made said:Torrent DS, then donate some money to charity since the Lazarus devs don't accept any.
Do these devs have another project?
:idea: :idea: :idea: :idea: :idea: :!: :!: :!: :!: :!: :!: :!:made said:Torrent DS, then donate some money to charity since the Lazarus devs don't accept any.
Jaesun said:Worm King said:made said:Torrent DS, then donate some money to charity since the Lazarus devs don't accept any.
Do these devs have another project?
The Lazarus team has disbanded, but some of them moved onto the Ultima VIproject.
Ultima V Lazarus is a blast to play, and well worth the price of buying DS (for cheep). And the music for it is outstanding!
Also after d/l Lazarus, check out the Mod Section on the official Lazarus forums, as there's a few mods that fix some thing as well as enhance the game better.
Saint_Proverbius said:It was a fairly funny exchange which got quite heated considering he would never really admit it was still just a mod.
Silellak said:IS it really just a mod, though?
Saint_Proverbius said:Silellak said:IS it really just a mod, though?
Yup.
TheWesDude said:its not a mod, its a total conversion.
mod: something that changes or adds some feature to the original game.
total conversion: something that replaces the original mechanics/story to tell a different story with different mechanics.
from what i remember, they used the ultima 5 xp/level system and u5 mechanics, not the DS mechanics.
Silellak said:I...don't suppose you'd actually care to justify that position?
If Lazarus is a mod, why isn't Mass Effect? Or Bioshock? They all just use the Unreal 3 engine, right?
Saint_Proverbius said:Silellak said:I...don't suppose you'd actually care to justify that position?
Well, it's such a stupid question, I didn't think I had to justify the answer.
If Lazarus is a mod, why isn't Mass Effect? Or Bioshock? They all just use the Unreal 3 engine, right?
The big BLATANTLY OBVIOUS difference would be how BioWare modified the source codes to produce their game. They added things to it, they took things out of it and replaced it, and so on. There's a huge difference between using a render engine like the UT engine or Torque and taking a game and writing a mod for it. You can't just take UT3's data, plop it in your Mass Effect directory and expect to play UT3. This should be abundantly apparent by the fact you need Dungeon Siege to play Lazarus.
Oh yeah, a total conversion is still just a mod just like a MacLaren F1 and a Nano are both just cars. Sure, they replaced most of the graphics, but they're still using the scripting engine of Dungeon Siege, the sound code, the graphics, and most everything else on the software side of the game. Replacing the scripts, sound files, and models doesn't make it a stand alone game. A mod is still a mod regardless of how much data they change.
oldmanpaco said:What do people think of Lazarus? Is it worth the time it will take to play it?
Silellak said:I'm not sure what changes were made to the Dungeon Siege engine for Lazarus. Are you?
so they couldn't afford to just license the Dungeon Siege engine
they could not change the DS engine since they lack the source code
Here's what I was able to gather from their webpage:
Lazarus will be available for users who own a copy of Gas-Powered Games' Dungeon Siege**, the engine we're modding. Dungeon Siege will be required because Lazarus is a Siegelet for it and we do not own the rights to the Dungeon Siege engine.
We could argue the semantics back and forth for a month, but there's really no point because I doubt either of us will change our minds.
I still think you made a mistake by not covering a project like Lazarus, given that far, far more work and love went into it than most modern, mainstream games receive.