Night missions if you cannot outgun enemies. Or grenade launcher/mortar.Anyone know a good NCTH setting? I get my guys behind some cover (four trees, two deep and wide) and still get their asses handed to them sometimes.
Anyone know a good NCTH setting? I get my guys behind some cover (four trees, two deep and wide) and still get their asses handed to them sometimes.
Balance is already not a concern when playing 1.13, think of it as a sandbox in which you get to make your own fun.Is playing without gun drops really necessary for balance? I hate it.
I also turned off Bobby shipments having 10% chance to get completely lost, that sounds just like super irritating RNG that wastes time. That guy that steals stuff from your shipments (multiple times) is already irritating enou
I also should have turned off ambush feature because it is not possible to travel around without one person with Scouting perk which is just irritating. I didn't for this run as I gave my IMP scouting and you get Ira early so you can kind of have two squads that way.
In addition to the jenkins link, the main 1.13 github repo has automated builds and gives you the option to choose from any of the localizations besides just English. So if you're wanting to play it in Polish, it's available. (Though, the localized versions have not gotten a lot of upkeep during the years, so there might be issues. We've been fixing them up as things have come up)It might be time to play 1.13 again. Can you share some settings such as tuned suppression that makes it feasible to use a SAW on one squad member? Also if you have tuned settings for faster middle game progression to make it harder or other interesting settings please let me know.
Oh, should I play the main branch or some LOBOT fork or something? I can compile the code so source repos are good too.
Is playing without gun drops really necessary for balance? I hate it.
One more thing is whether there are any cheats save games that could help me tune the .ini for specifics stages off the campaign.
You can also punch Pablo after he steals a shipment and he will return the things the next day and never steal again.Isn't losing Bobby Ray shipments a Salvatore thing? He loses entire shipments, but only appears in the game if Pablo is dead. Pablo is a cocksucker but you can tip him like 200-300 bucks a shipment and he never loses anything.
Oh he steals again and again. I punched him multiple times now.You can also punch Pablo after he steals a shipment and he will return the things the next day and never steal again.Isn't losing Bobby Ray shipments a Salvatore thing? He loses entire shipments, but only appears in the game if Pablo is dead. Pablo is a cocksucker but you can tip him like 200-300 bucks a shipment and he never loses anything.
Maybe Archangel keeps hitting him with a noodle armed custom IMP night ops mercenary so he isn't afraid of the 40 str beatings.Or maybe I'm misremembering and punching him just decreases the chances of him stealing by a lot.
I tried greasing him with 100$, still it didn't help. He always complained that it isn't enough or something. For most of the game I kept one person there whose job was to keep pablo in check and repair stuff if possible and upkeep militia numbers while others are on the map. Also since I didn't control SAM south of Dressen (as 20 rookie militia there always lose badly and hilariously to whatever soldiers attack...) I also needed that one person to use their Scouting to bring new people safely from starting location to Dressen airfield to get ordered gear.Punching only gets you your shit back after Pablo stole it. If you want your shit safe, 20$ is sufficient for "coffee money."
That's how it went in vanilla JA2. Had the same experience in 1.13, but that was in one of the older versions.
I think they still left a flat 10% chance for a shipment to be lost, regardless of anything, which can be toggled in the ini.
In any case, to get this shit right, you first need a merc to examine the shipment, if they comment that stuff is missing (could be a WIS check in there),
that's your cue to "restore factory settings" of Pablo's attitude (the "wasn't me, man" line means something went wrong).
You also need to get the "Greased Pablo's hands" message in the log.