PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,183
Codex endorsed RPGs can be a mixed bag. On one hand, great ones are definitely well known here, but on the other, some people here actually think Morrowind is a great RPG, and voted for D:OS2 as GOTY. I got a bit burned with D:OS, which turned out to be way worse than Codex's reception would lead you to believe, but to compensate, Underrail is actually even better than you would think based how it's treated here.
I am really impressed with this game so far (about 20 hours in). I am not even going to dwell on the fact that it's created by one guy, but even if you don't take that into account, I've had more fun with this game than with most recent RPGs. Once you get past the tiny tile based maps and the frequent map transitions, everything is just really well done. The setting is cool, exploration is fun, necessary, and rewarding, the combat is excellent, character development is top notch, and even writing/dialogue is better than people make out. It's not a dialogue driven game, but there is enough to give you a sense of purpose and immersion, and unlike most modern games, it doesn't fall into the trap of over-exposition and is concise and to the point.
It's similar to Fallout 1 and 2, but even better in certain ways (and worse in others). The crafting system fits well into the game and adds a cool new dimension. I love how the initiative system actually kicks in right away (party with highest initiative gets to go first), whereas in F1/2, the party initiiating combat got to go first, and initiative only kicked in after the first round. This allows me to make a great gunslinger type character much better.
I've seen people complain about having to backtrack through cleared areas a lot, but I honestly see this as a good thing. It gives the world a sense of size and realism, as opposed to games where you can just fast travel through everything or go from point of interest to point of interest immediately. Plus in Underrail, there ARE well done ways of getting around quickly (boats, trains, etc), but you have to discover those stations first, and they don't go everywhere, so it's a very good compromise.
Anyways, great game, if you haven't gotten it yet, well worth getting.
I am really impressed with this game so far (about 20 hours in). I am not even going to dwell on the fact that it's created by one guy, but even if you don't take that into account, I've had more fun with this game than with most recent RPGs. Once you get past the tiny tile based maps and the frequent map transitions, everything is just really well done. The setting is cool, exploration is fun, necessary, and rewarding, the combat is excellent, character development is top notch, and even writing/dialogue is better than people make out. It's not a dialogue driven game, but there is enough to give you a sense of purpose and immersion, and unlike most modern games, it doesn't fall into the trap of over-exposition and is concise and to the point.
It's similar to Fallout 1 and 2, but even better in certain ways (and worse in others). The crafting system fits well into the game and adds a cool new dimension. I love how the initiative system actually kicks in right away (party with highest initiative gets to go first), whereas in F1/2, the party initiiating combat got to go first, and initiative only kicked in after the first round. This allows me to make a great gunslinger type character much better.
I've seen people complain about having to backtrack through cleared areas a lot, but I honestly see this as a good thing. It gives the world a sense of size and realism, as opposed to games where you can just fast travel through everything or go from point of interest to point of interest immediately. Plus in Underrail, there ARE well done ways of getting around quickly (boats, trains, etc), but you have to discover those stations first, and they don't go everywhere, so it's a very good compromise.
Anyways, great game, if you haven't gotten it yet, well worth getting.