hell bovine
Arcane
And where did I write "remove the skill checks"? I wrote: " dialogue checks alone are not enough."This would be equally as simplistic and flawed. Many times persuasion is not completely or not at all about what the truth is but rather about how good of a wordsmith you are. If I have evidence that your warship of evil domination is going to explode anyhow and so you shouldn't use the princess as fuel and I can't present it properly because I'm literally autistic and can't talk to people my chances of convincing you out of your evil plan is far smaller than if I were an experienced door to door salesman that can bullshit and lie with the most sincere smile on his face. And since we are playing RPGs here the decision whether I'm playing a stuttering autist or a happy merchant should be reliant on the character's stats.What I am looking for is simple: if, for example, you want to convince the evil guy his plans for world domination are shit, then you need to first find proof said plans are shit,
Yeah, sounds like it (module for what? never heard of it). Body count in AoD is a very good idea, but the majority of dialogue that I've encountered was still just about passing a persuasion or streetwise check. I'd rather have much less dialogue-driven quests, but using things like reputation (or body count) for intimidation, gathering information for blackmail material, obtaining a rare item for bribe attempts, etc.Yea fixed quote.
I understand what you want. You want something like Sea did in his module Thirst, where you could learn things about city from NPCs and then use them as arguments in dialogue quest instead of just passing a Persuasion check.
It's a good thing but you probably couldn't create every dialogue to be as complicated as running diplomatic mission to Caladon.
However, what about things like [BodyCount] or being honest or not? These allow you to get leverage for persuading people, but they depend on your actions in game, not just on putting points during a level up.
But, like I wrote - dialogue seems to be getting the short end of stick in games.
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