skyway said:
Zeitgeist nailed it well except Valve was making multiplatforms since when? When XBawks360 came out?
Yeah, they do port their games to Xbox, not the other way around. They have released most of their games on Microsoft's console, but most of their work is focused on PC community, vide Steam and TF2 updates.
skyway said:
Have you noticed how Episodes gameplay quality went down when they moved to consoles?
I'm afraid I haven't. They were shorter and more focused on certain gameplay elements, but I wouldn't call them worse. Perhaps you can point me to the aspects you think Episodes got worse in.
skyway said:
It's still milking where they want money for something unneeded and stupid. Shades of grey don't apply.
But they don't demand money for some vital element of the game, like a new map. They're giving you an option to get some items that are only cosmetic and don't affect the gameplay. And they're not even shop-exclusive, you can drop them, trade for them or craft them without spending a penny. If you can't see the difference between that and paid mappack DLC's then there's not much left to discuss.
Edit:
Rhalle said:
Demo spam bouncing all over, a minigun with a 10-foot random spread, sniper rifles with timers for accurate shots, impotent rockets with random crits, sentry guns that rape just for building them. Every thing feels purposefully gimped.
Well, I beg to differ. I've been playing this game for over a year now and to me it all seems nicely balanced.
A minigun has a large random spread, but if you catch any class up close you rape them in less than 2 seconds. I don't want to think how overpowered Heavy would be if he had more accurate weapon.
Impotent rockets? They kill most classes with 2 direct hits and deal some nice splash damage.
Sentry guns are super easy to destroy when left unguarded. Even guarded they don't stand a chance against a Demoman who knows what he's doing.
Rhalle said:
This is why TF2 is successful as a collective gaming experience but is sort of a failure as a shooter.
Don't even get me started on this "good game, bad rpg" Codex newspeak...