almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,549
Vault Dweller, did you ever consider holding all the post-release content and adding them in as a free AOD Enhanced Edition later on?
The dude pretty much nailed it.Wow check it out!
Congratz VD
http://www.pcgamer.com/playing-an-rpg-without-combat/
It even made it to the highlighted news on the site
Fourth Wall • 5 hours ago
Finally, a rpg that actually sounds somewhat like real life.... at least for those of us in the developing nations
bla • 5 hours ago
I would like an rpg where you need to f**k as many girls as you can. This would be a good game for VR.
It's good AoD got attention,but damn the guy played 2 quests and wrote whole article,talk about lazy.
As the player, it's my job to recognize dangerous scenarios and avoid them. I'd say it's a lot like life in that regards,
This is a really uhmm enlightened view from a stupid journo so he gets points for this.It's good AoD got attention,but damn the guy played 2 quests and wrote whole article,talk about lazy.
I dunno, I wouldn't be so hard on him. For instance he got this part:
As the player, it's my job to recognize dangerous scenarios and avoid them. I'd say it's a lot like life in that regards,
Even reviewers who praise the game fail to get this on occasion.
I really need to give it another try.. The camera angles are crap, the UI sucks but I do like the game idea.
It is like a 5 year old tried to bake mommy chocolate chip cookies. Good cookies but kinda flawed in some ways.. However, the love that kid put in those cookies?? Bonus points for that..
More accurately, it's your job to test out the dangerous scenarios and find out what you need to beat them.It's good AoD got attention,but damn the guy played 2 quests and wrote whole article,talk about lazy.
I dunno, I wouldn't be so hard on him. For instance he got this part:
As the player, it's my job to recognize dangerous scenarios and avoid them. I'd say it's a lot like life in that regards,
Even reviewers who praise the game fail to get this on occasion.
Meaning what, bigger discounts? Most likely.Have you decided on any particular strategy when it comes to future Steam sales?
Sales slowed down, which is to be expected as the game's been out for 5 months already. We sold 32,746 as of Jan 2, so we sold about 3,500 copies in 3.5 month. If we continue at this rate (1,000 copies a month) we'll sell 8,500 copies by the end of the year and hit 45k copies overall.
Meaning what, bigger discounts? Most likely.Have you decided on any particular strategy when it comes to future Steam sales?
"Our hypothesis was that this new format would be a better way to serve customers that may only be able to visit Steam once or twice during the 13-day event," the Valve post explains. "We also saw this change as an opportunity to showcase a deeper variety of titles to customers each day, while having confidence that any game being highlighted would be at its lowest discount.
"As a result of this format change, we were able to encourage customers to browse through their Discovery Queue, thereby surfacing a string of personalized recommendations including titles that aren't otherwise highlighted on the home page.
Steam recommendations are still like "You like strategy games? Buy Counter-Strike.""Our hypothesis was that this new format would be a better way to serve customers that may only be able to visit Steam once or twice during the 13-day event," the Valve post explains. "We also saw this change as an opportunity to showcase a deeper variety of titles to customers each day, while having confidence that any game being highlighted would be at its lowest discount.
"As a result of this format change, we were able to encourage customers to browse through their Discovery Queue, thereby surfacing a string of personalized recommendations including titles that aren't otherwise highlighted on the home page.
Anyway, good to hear it's going quite well.