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Warhammer Warhammer 40,000: Mechanicus - now with Heretek expansion

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I haven't. How much of visual novel does it have, and how much of turn based stuff. I don't have anything against J aesthetics, but I don't like visual novels. I enjoyed Valkyria Chronicles if it helps.
I'd say it's 70% turn based combat, 25% character building and 5% visual novel. If you liked Valkyria Chronicles then the VN parts of Troubleshooter should be ok.
 
Joined
Feb 19, 2005
Messages
4,575
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I tried to make the game harder by turning on Disciplined mode (only one class line per techpriest), which caps your techpriests at a low level, and also the setting that limits you to one copy of each wargear (which is not as big of a deal as I thought - there are a number of different weapons that sort of do the same thing). It did enhance the difficulty somewhat. This did erode eventually, and I suspect if I'd just rolled a straight Tech-Auxilium or Lexmechanic team it would have been very easy (instead I went with one of each discipline, minus xenarite), but it certainly was more challenging and engaging for much longer into the game than otherwise.
I tried it but I am not a fan of that solution. I could live without the extra skills from the other tech trees, but level capping your priests also means you don't get any new tech augmentation slots beyond level 10 and that feels really frustrating. Equipping your priests with powerful cyberware and weapons is half the fun in this game. With the disciplined mode, it's a pain to equip stuff that requires 3 slots because you'll have to get rid of so much else to free up the necessary space. I guess it introduces some extra challenge but in the wrong way imho.

I found that limiting skill use to once per battle is a neat option to increase tactical play while not being at odds with how the game should feel. Ironman + permadeath is definitely a must have though to keep the tension up at least somewhat.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
I agree, gutting the pimp-my-techpriest gameplay is self-defeating cause this system is what carries the gameplay.
There is a serious snowballing issue, endgame difficulty doesn't scale well against what a decent player can muster.
 

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