Higher Game
Arcane
I really wonder which game is better, or if they're just too different to compare. I've given a lot of thought about it.
Fallout seems to be better balanced. In Wasteland, the only fighting styles that matter are brawling, assault rifle, and energy weapons. Pistols, rifles, and submachine guns are worthless, and rockets are used very rarely. The Fallout weapons are damn close to each other in power. A hunting rifle and a submachine gun (forgot name) can be just as good as each other, depending on the situation. Unfortunately, they belong to the same weapon category.
Fallout armor is more advanced. The simple armor class system of Wasteland made an absolute hierarchy or armors, but Fallout (at least potentially, in theory) could have different armors for different enemies. Metal was great against lasers, for example. Wasteland armor lacks this depth.
Wasteland's party system is better, at least in practice. The game is designed for 4 rangers and 2 NPCs. Fallout is best played solo. The party systems in both Fallout games were hacks that took away from the experience. They only got in the way. The game is simply extremely limiting with a single character. It allows for a lot of roleplaying opportunities, but the lack of game balance got in the way. Hand to hand fighting was wortheless, so strength is greatly outclassed by perception. The Wasteland system is safer (and more boring), but the Fallout system is better in theory, if enough alternatives to quests are provided. Fallout was good at this, but not perfect. The whole party system of tankers, mages, and healers is boring, and the specialties of the Wasteland characters can get equally generic, while Fallout allows wildly different characters.
Wasteland's music blows. The beep and bleeps don't belong in any game, even 80's RPGs. Silence would have been better. It obviously couldn't compete with Fallout's amazing music and sound, but it could have done without sound altogether without problems. As it is now, Fallout slays Wasteland in sound.
Overall, I think Wasteland is a little better. Fallout had so much potential with the armors and party system, but it was wasted. Wasteland's simple weapon, armor, and party systems were executed much better than Fallout's. I think Fallout could have been so much better if some of the stupid parts, like the talking heads, were axed. The game was just too small and underdeveloped compared to Wasteland, which feels like a complete work. It's a shame, because Fallout could have been so much more.
Fallout seems to be better balanced. In Wasteland, the only fighting styles that matter are brawling, assault rifle, and energy weapons. Pistols, rifles, and submachine guns are worthless, and rockets are used very rarely. The Fallout weapons are damn close to each other in power. A hunting rifle and a submachine gun (forgot name) can be just as good as each other, depending on the situation. Unfortunately, they belong to the same weapon category.
Fallout armor is more advanced. The simple armor class system of Wasteland made an absolute hierarchy or armors, but Fallout (at least potentially, in theory) could have different armors for different enemies. Metal was great against lasers, for example. Wasteland armor lacks this depth.
Wasteland's party system is better, at least in practice. The game is designed for 4 rangers and 2 NPCs. Fallout is best played solo. The party systems in both Fallout games were hacks that took away from the experience. They only got in the way. The game is simply extremely limiting with a single character. It allows for a lot of roleplaying opportunities, but the lack of game balance got in the way. Hand to hand fighting was wortheless, so strength is greatly outclassed by perception. The Wasteland system is safer (and more boring), but the Fallout system is better in theory, if enough alternatives to quests are provided. Fallout was good at this, but not perfect. The whole party system of tankers, mages, and healers is boring, and the specialties of the Wasteland characters can get equally generic, while Fallout allows wildly different characters.
Wasteland's music blows. The beep and bleeps don't belong in any game, even 80's RPGs. Silence would have been better. It obviously couldn't compete with Fallout's amazing music and sound, but it could have done without sound altogether without problems. As it is now, Fallout slays Wasteland in sound.
Overall, I think Wasteland is a little better. Fallout had so much potential with the armors and party system, but it was wasted. Wasteland's simple weapon, armor, and party systems were executed much better than Fallout's. I think Fallout could have been so much better if some of the stupid parts, like the talking heads, were axed. The game was just too small and underdeveloped compared to Wasteland, which feels like a complete work. It's a shame, because Fallout could have been so much more.