Fucking hell you can't do everything as every class, bitch.
Rogues are the only ones who are able to pick locks as well as sneak. They are NOT however the only ones able to pickpockets.
Mages are the only ones who can cast spells moreover they have to sacrifice talents for spells. An arcane warrior will likely get spells to make up for his lack of talents.
Warriors are the only ones able to one on multi melee for more than a few seconds and are like your tanks given that they can taunt enemies to them. Warriors are also likely the only ones who can use shields and two handed weapons that are not staffs.
the skills(not talents) that every one can learn are
* Coercion: This provides intimidation and persuasion during dialogue.
* Combat Tactics: This skill allows more script options in the tactics system.
* Combat Training: This skill unlocks more advanced combat-related talents.
* Herbalism: This crafting skill allows a character to create salves and elixirs.
* Poison-Making: This skill is for crafting venoms and extracts.
* Stealing: This gives a character the ability to pickpocket NPCs.
* Survival: This skill lets a character track enemies outside of visual range.
* Trap-Making: Characters who have learned this skill can construct traps or lures from common components, so long as they also possess a plan to build the mechanism. The second and fourth rank of this skill also increase the range at which the character can detect enemy traps. Note that while all characters who have learned this skill can set traps, only rogues can disarm them. Components and plans may be bought from merchants, looted from defeated enemies, or found while exploring.
Rogue talents are as such,
Archery
* Melee Archer, Aim, Defensive Fire, Master Archer
* Pinning Shot, Crippling Shot, Critical Shot, Arrow of Slaying
* Rapid Shot, Shattering Shot, Suppressing Fire, Scattershot
Dual Weapon
* Dual Weapon Training, Dual Weapon Finesse, Dual Weapon Expert, Dual Weapon Mastery
* Double Strike, Riposte, Cripple, Punisher
* Dual Weapon Sweep, Flurry, Momentum, Whirlwind
Unique Rogue Talents
* Dirty Fighting, Combat Movement, Coup De Grace, Feign Death
* Below the Belt, Deadly Strike, Lethality, Evasion
* Improved Lockpicking, Improved Disarm Trap, Master Lockpicking, Master Disarm Trap
* Stealth, Stealthy Item Use, Combat Stealth, Master Stealth
And here are Warrior talents,
Archery
* Melee Archer, Aim, Defensive Fire, Master Archer
* Pinning Shot, Crippling Shot, Critical Shot, Arrow of Slaying
* Rapid Shot, Shattering Shot, Suppressing Fire, Scattershot
Dual Weapon
* Dual Weapon Training, Dual Weapon Finesse, Dual Weapon Expert, Dual Weapon Mastery
* Double Strike, Riposte, Cripple, Punisher
* Dual Weapon Sweep, Flurry, Momentum, Whirlwind
Sword and Shield
* Shield Bash, Shield Pummel, Assault, Overpower
* Shield Defense, Shield Balance, Shield Wall, Shield Expertise
* Shield Block, Shield Cover, Shield Tactics, Shield Mastery
Two Handed
* Pommel Strike, Indomitable, Stunning Blows, Critical Strike
* Sunder Weapon, Shattering Blows, Sunder Armor, Destroyer
* Mighty Blow, Powerful Swings, Two-Handed Strength, Two-Handed Sweep
Warrior Class Talents
* Powerful, Threaten, Bravery, Death Blow
* Precise Striking, Disengage, Taunt, Perfect Striking.
And here are Spells,
Creation
* Heal, Rejuvenation, Cure, Mass Rejuvenation
* Heroic Offense, Heroic Aura, Heroic Defense, Haste
* Glyph of Paralysis, Glyph of Warding, Glyph of Repulsion, Glyph of Neutralization
* Spell Wisp, Grease, Spellbloom, Stinging Swarm
Entropy
* Weakness, Paralyze, Miasma, Mass Paralysis
* Vulnerability Hex, Affliction Hex, Misdirection Hex, Death Hex
* Disorient, Horror, Sleep, Waking Nightmare
* Drain Life, Death Magic, Curse of Mortality, Death Cloud
Primal
* Flame Blast, Flaming Weapons, Fireball, Inferno
* Rock Armor, Stonefist, Earthquake, Petrify
* Winter's Grasp, Frost Weapons, Cone of Cold, Blizzard
* Lightning, Shock, Tempest, Chain Lightning
Spirit
* Spell Shield, Dispel Magic, Anti-Magic Ward, Anti-Magic Burst
* Mana Drain, Mana Cleanse, Spell Might, Mana Clash
* Walking Bomb, Death Syphon, Virulent Walking Bomb, Animate Dead
* Mind Blast, Force Field, Telekinetic Weapons, Crushing Prison
Note that there are 64 there and the mage has four specializations. That's a minimum of 80 spells and a max of 128.
Magic acts a prerequisite along with your level.[/u]