I got both Friday, but WoS1 fails on an early transition every time I tried it (leaving the restruant then coming back to the same area fails to load), it also sounds like murder on my PS2 and causes the whole thing to vibrate violently (internet says "issues" are standard for blue backs. Were there any latter printings of WoS1 that aren't blue?). Will return or exchange this week when I'm in the area for work (bloody gas costs).
Been playing WoS2 a lot this weakend though. Very fun. Just got the title for staying at the brothel 10 times in a cycle using a female character
(got the Shogun collaborator variation of lone samurai for that one, having got the true neutral variation during my last failed attempt). I love that the world actually does react to my choices a lot more than even a lot of western games that claim to. One big advantage of encouraging tons of shortish cycles instead of one or two large playthroughs.
It starts off a little slow, but once I got a half decent sword (My method was to play Normal and get 800 mon, save at late night/early morning, save, go to the shrine and buy a deluxe sword tip, check an FAQ to see if the sword is decent, reload and choose a different dialog option if it isn't, save and try to kill the guy with it.) then forge its stats higher, it becomes a lot better (I love my 100 attack Yaso. Giving it "Ogre" as a title gave it 200 attack total, kills stuff quick though moveset is a little lacking). At that point I was strong enough to get my first real ending (The Magistrate Samurai one. I accidentally triggered the needed things before the festival and got the option during it, figured why not as I was now strong enough to finish the ending. My ranking was "Samurai King", which surprised me, being the highest point based rank short of perfect.)
Now I'm working on getting enough "experience" (not sure what exactly it is, FAQ wasn't clear) to title my Zannkimaru "god" (I just spent a cycle on easy randomly killing everyone, surprisingly fun, though the magistrates sometimes get the GTA cop's power to prevent my character from offering any resistance sometimes. How does that work?) because I find it's playstyle more fun than the Yaso (the need to make use primarily of deadly counter attacks is pretty neat, though I just learned a shoulder attack that stuns foes enough to hit them, still fun though).