Wrong, you can ask for quests, tips and gossip just like in Morrowind and with different tones:
There is also no handholding here by not showing how much he likes you.
Morrowind shows you the disposition of NPCs because it's actually mechanically relevant in that game. NPCs in Daggerfall are bipolar: you can save someone's daughter, but they'll still insult you to your face if you speak in a polite tone rather than a blunt tone. Morrowind NPCs also properly react to you depending on your race. While it may seem like Morrowind NPCs do the same, in reality they will insult your race no matter which one you are. I picked a Breton, and the game is mostly set in High Rock, home of the Bretons, yet NPCs regularly insult my character for being a Breton, despite presumably being Bretons themselves. Daggerfall's dialogue system is also never used in quests, since all quest dialogue is delivered through non-interactive pop-up boxes, while Morrowind's NPCs consistently speak to you through the established dialogue menu.