DiverNB
Liturgist
- Joined
- Jun 11, 2007
- Messages
- 472
First of all, I would ask that we please don't turn this into a pirate vs. anti-pirate thread. There are enough of those here at the Codex, this is a different topic.
I would like to say that the recent trend in getting gamers to not pirate games via limited activations, installations for software that scan your computer, etc. has gotten me quite frustrated. So frustrated, in fact, that it led me to buy the last two games that I can think of (Mass Effect and Bioshock) on my 360, just so I wouldn't have to deal with the shit that comes with their installations. (Glad to see that 2k games gave up on this for Bioshock)
There are companies out there however, that manage to get by without such crappy systems though, yet they still suffer from piracy. I recently ran into a game called Take Command 2: Manassas (Great Civil War strategy game, think along the lines of an upgraded Gettysburgh and Antietam. Best of all, it doesn't need a killer system to run!). I downloaded my copy from Gamers Gate (Digital purchase) and happily played away. After running into a bit of a bug (got it fixed though, needed to patch ) and visiting the forums, I saw that many players were encountering bugs where they couldn't order units to move.
Curious, I looked inside and saw that it was a anti-pirate feature the devs had put in. You either had to have a Real copy or the specific gamers gate purchase to be able to play the game, or you could not control any units in the game. Cracked EXE's were rendered useless, pirates were foiled, but best of all, paying customers were at extreme ease like the days of old.
I'm not sure if it's just not well known enough to have better crackers go at it, but it seemed like a good system to me. Any other thoughts?
I would like to say that the recent trend in getting gamers to not pirate games via limited activations, installations for software that scan your computer, etc. has gotten me quite frustrated. So frustrated, in fact, that it led me to buy the last two games that I can think of (Mass Effect and Bioshock) on my 360, just so I wouldn't have to deal with the shit that comes with their installations. (Glad to see that 2k games gave up on this for Bioshock)
There are companies out there however, that manage to get by without such crappy systems though, yet they still suffer from piracy. I recently ran into a game called Take Command 2: Manassas (Great Civil War strategy game, think along the lines of an upgraded Gettysburgh and Antietam. Best of all, it doesn't need a killer system to run!). I downloaded my copy from Gamers Gate (Digital purchase) and happily played away. After running into a bit of a bug (got it fixed though, needed to patch ) and visiting the forums, I saw that many players were encountering bugs where they couldn't order units to move.
Curious, I looked inside and saw that it was a anti-pirate feature the devs had put in. You either had to have a Real copy or the specific gamers gate purchase to be able to play the game, or you could not control any units in the game. Cracked EXE's were rendered useless, pirates were foiled, but best of all, paying customers were at extreme ease like the days of old.
I'm not sure if it's just not well known enough to have better crackers go at it, but it seemed like a good system to me. Any other thoughts?