Endarire
Scholar
- Joined
- Feb 28, 2016
- Messages
- 395
Intro
Greetings, all!
I have a list of things that seem generally easily implemented, but am not sure yet how to implement them in-game. I'm asking for your help. If you want to do any of these in my stead, go ahead, but let me know what was done!
At present, I would like (and probably need) a step-by-step walkthrough for doing these feats and spells, as well as adding a scribable scroll for each spell. These are some of the easy effects on my wishlist.
Thankee!
Feats
-*Able Learner: Can only be taken at level 1 (during character creation). Not sure how to check/enforce level 1 only prereq, nor how to ensure that if a class is ever a class skill for this character, the skill is always a class skill. The * at the front is to denote level 1-only, and is intended to sort this feat to the top of the list.
-Melodic Casting: This allows Bardic Music users to cast spells while their Bardic Music is active. Pathfinder includes this by default. Awesome?
-*Militia: Become proficient with all martial weapons, like a Fighter. I intended to allow any race to take this feat due to balance reasons. The * at the front is to denote level 1-only, and is intended to sort this feat to the top of the list.
-Natural Bond
By RAW, this adds 3 to my Druid or Ranger (or other animal companion class) level for determining bonuses. Also, by RAW, this lets me ignore 3 levels of penalty for higher-level companions. Thus, a Druid7 could summon a Dire Wolf companion but at -3 levels instead of -6.
-Practiced Spellcaster: +4 to one class's caster level to a maximum of the subject's hit dice. Thus, a Rogue1/Cleric1/Wizard1 would need Practiced Spellcaster twice to boost Cleric and Wizard casdting. I'm unsure how to add a CL capped at HD while still allowing for CL boosters like the Good domain.
Spells
-Acid Fog: I started on this, but was unsure how to make the fog deal 2d6 acid damage per turn while keeping the solid fog effect.
-Energy Immunity: Another radial menu, 6-spell ID spell that does exactly what it says. How to make someone immune to an energy type without instead giving them absurd resistance, like 9999 fire resist?
-Enrage Animal: Like a Barbarian's Rage (see text) but only affects Animal-type creatures, requires Concentration, and does not inflict fatigue/exhaustion after.
-Evard's Black Tentacles: A 20' radius spread that can reach subjects within' 10' of the spell effect. (Perhaps make it a 30' radius then.) I intended to use a reskinned entangle graphic that looked dark purple and had no save but made a Grapple check every round. I felt stumped on how to do all this, especially the Grapple check and purple graphic.
-Greater Enlarge Person: A level 5, 1hr/CL version of enlarge person. This should not stack with enlarge person but should stack with righteous might.
-Mass Protection from Elements: As PfElements but with haste targeting.
-Mass Resist Energy: Just as the name says. Targeting is like haste in ToEE, but with a radial menu like resist energy. This requires 6 spell IDs - one per element - plus the selector.
-Protection from Elements: This level 5 spell is protection from energy, but all 5 energy types. How to make all the animations (PfAcid, Cold, Electricity, Fire, and Sonic) on the target upon cast? Should this be done.
Greetings, all!
I have a list of things that seem generally easily implemented, but am not sure yet how to implement them in-game. I'm asking for your help. If you want to do any of these in my stead, go ahead, but let me know what was done!
At present, I would like (and probably need) a step-by-step walkthrough for doing these feats and spells, as well as adding a scribable scroll for each spell. These are some of the easy effects on my wishlist.
Thankee!
Feats
-*Able Learner: Can only be taken at level 1 (during character creation). Not sure how to check/enforce level 1 only prereq, nor how to ensure that if a class is ever a class skill for this character, the skill is always a class skill. The * at the front is to denote level 1-only, and is intended to sort this feat to the top of the list.
-Melodic Casting: This allows Bardic Music users to cast spells while their Bardic Music is active. Pathfinder includes this by default. Awesome?
-*Militia: Become proficient with all martial weapons, like a Fighter. I intended to allow any race to take this feat due to balance reasons. The * at the front is to denote level 1-only, and is intended to sort this feat to the top of the list.
-Natural Bond
By RAW, this adds 3 to my Druid or Ranger (or other animal companion class) level for determining bonuses. Also, by RAW, this lets me ignore 3 levels of penalty for higher-level companions. Thus, a Druid7 could summon a Dire Wolf companion but at -3 levels instead of -6.
-Practiced Spellcaster: +4 to one class's caster level to a maximum of the subject's hit dice. Thus, a Rogue1/Cleric1/Wizard1 would need Practiced Spellcaster twice to boost Cleric and Wizard casdting. I'm unsure how to add a CL capped at HD while still allowing for CL boosters like the Good domain.
Spells
-Acid Fog: I started on this, but was unsure how to make the fog deal 2d6 acid damage per turn while keeping the solid fog effect.
-Energy Immunity: Another radial menu, 6-spell ID spell that does exactly what it says. How to make someone immune to an energy type without instead giving them absurd resistance, like 9999 fire resist?
-Enrage Animal: Like a Barbarian's Rage (see text) but only affects Animal-type creatures, requires Concentration, and does not inflict fatigue/exhaustion after.
-Evard's Black Tentacles: A 20' radius spread that can reach subjects within' 10' of the spell effect. (Perhaps make it a 30' radius then.) I intended to use a reskinned entangle graphic that looked dark purple and had no save but made a Grapple check every round. I felt stumped on how to do all this, especially the Grapple check and purple graphic.
-Greater Enlarge Person: A level 5, 1hr/CL version of enlarge person. This should not stack with enlarge person but should stack with righteous might.
-Mass Protection from Elements: As PfElements but with haste targeting.
-Mass Resist Energy: Just as the name says. Targeting is like haste in ToEE, but with a radial menu like resist energy. This requires 6 spell IDs - one per element - plus the selector.
-Protection from Elements: This level 5 spell is protection from energy, but all 5 energy types. How to make all the animations (PfAcid, Cold, Electricity, Fire, and Sonic) on the target upon cast? Should this be done.