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What improvements do you want to see in Mass Effect III?

Multi-headed Cow

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baronjohn said:
Fully animated uncensored rape scenes.
Fixed.
 

torpid

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I don't mind people enjoying an utterly mediocre series, but why is this in RPG Discussion again? Take it to General Gaming plz

:x
 

circ

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IS THIS A TROLL?

Ok I liked some things in ME1 and 2. So suggestions.

1. Non shitty story. Probably too much to ask for as it's a BW game.

2. Bring back Shit on Wheels or anything else to break the monotony of shitty crate popamole shooting.

3. More squadmates like in ME2, and actually good ones, like in ME2, that don't annoy the shit out of you, like in ME1.

4. More variety to classes. There's essentially no difference between a Vanguard, Tech, whatever else except weapon loads and some shitty Bio or Tech skill. Whoopty doo.

5. Bring back ME1 armor choices and weapon choices and something else I forgot.

6. Rip-off planetary exploration from Starflight properly this time you incompetent fuckheads.

7. Actual impact from your choices. Ok, too late as it's the final episode of the QTE that is ME. Not just fucking emails that say 'HI THIS RACHNID QUEEN. ISSA DOING FINE. HOW YOU? LOL.' Or the council refusing to speak to you WHEN YOU FUCKING PUT THEM THERE IN THE FIRST PLACE WHAT THE FUCK YOU WHORES?

8. More missions, regenerating shopkeepers, as there's no point, NONE to returning to planets or shops.

9. More variety to missions. What the fuck is this, hide behind a crate everywhere, shoot bad guy?

10. More Cocksucker/Renegade QTE interrupts. Sometime QTE's are ok.

11. No more Jennifer Hale. Peeps say Male Renegade sucks. Well, after listening to Hale overacting Vasquez, it gets tiresome. Fuck off Hale-one-voice-fits-all.

12. A face generator that doesn't fucking suck cock. Christ what is this shit, and more importantly, are you letting your 4 year old kids intern as artists and coders or what? Eyes are shit. Noses are shit. Mouths are shit. No matter what I pick I look semi-asian. Fuck asians. I have a dick that's longer than 4 inches.
 

Serious_Business

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1. Non shitty story. Probably too much to ask for as it's a BW game.

This is impossible. The setting is already way too cheesy and ridiculous, they can't make a "non shitty story". In fact, even if they tried, even if they got say people at Obsidian making a Mass Effect game, then it would just look ridiculous, a bit like Kotor2. This shit is meant to be bad, so you should embrace it.

2. Bring back Shit on Wheels or anything else to break the monotony of shitty crate popamole shooting.

To be fair, Vanguard gameplay was p. cool and didn't get old as long as you didn't play this shit 7 times in a row, which I know is difficult when you have nothing else to do. Yes I'm saying that :smug:

3. More squadmates like in ME2, and actually good ones, like in ME2, that don't annoy the shit out of you, like in ME1.

Doesn't really mean anything. You know they'll be romances and solving papa issues. However, there is bound to be a 2 dimensional bro character like say, that mercenary guy from ME2, who was a bro. Personally I'm a bro, I don't know about you

4. More variety to classes. There's essentially no difference between a Vanguard, Tech, whatever else except weapon loads and some shitty Bio or Tech skill. Whoopty doo.

Well no. Classes play pretty differently, especially on higher difficulty levels. However, gameplay is repetitive. The only fun you can get out of this game is playing Vanguard charging everything in sight on a hard difficulty, and pulling it off (feels pretty different and non popamole, yes I just said that :smug:)

5. Bring back ME1 armor choices and weapon choices and something else I forgot.

Fuck no

6. Rip-off planetary exploration from Starflight properly this time you incompetent fuckheads.

Yes, you incompetent fuckheads. I'm very serious about dis

7. Actual impact from your choices. Ok, too late as it's the final episode of the QTE that is ME. Not just fucking emails that say 'HI THIS RACHNID QUEEN. ISSA DOING FINE. HOW YOU? LOL.' Or the council refusing to speak to you WHEN YOU FUCKING PUT THEM THERE IN THE FIRST PLACE WHAT THE FUCK YOU WHORES?

This is Bioware we're talking about here. Not sure where you're coming from with all these wild expectations, my boy. I would insert a pic of DGaider here, find it at your convenience. I'm curious how they'll handle ME2 npcs - as they all could possibly die, I assume they'll all be relegated to inconsequential roles. Lulez. Would be pretty surprised if you could get or loose a npc following ME2's end

8. More missions, regenerating shopkeepers, as there's no point, NONE to returning to planets or shops.

Guess so, nothing feels better than buying some clothes at the mall, right? Wait, are you woman?

9. More variety to missions. What the fuck is this, hide behind a crate everywhere, shoot bad guy?

FUCK YEAH :yeah:

10. More Cocksucker/Renegade QTE interrupts. Sometime QTE's are ok.

Cocksucker/Renegade! Hell yeah my negroid, I approve of your strong wit

11. No more Jennifer Hale. Peeps say Male Renegade sucks. Well, after listening to Hale overacting Vasquez, it gets tiresome. Fuck off Hale-one-voice-fits-all.

I am fan of Male Shepperd, because I am a bro, and I don't play female shepperd, fuck you horse

12. A face generator that doesn't fucking suck cock. Christ what is this shit, and more importantly, are you letting your 4 year old kids intern as artists and coders or what? Eyes are shit. Noses are shit. Mouths are shit. No matter what I pick I look semi-asian. Fuck asians. I have a dick that's longer than 4 inches.

Alright now you're being a faggot. I use default face, and you should too, there is only one Shepperd.

That's my ME apology faggots, how does that make you feel :smug:

Too much :smug: in this shitty post
:rage:
 
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Hmm, let me see.

Top down or isometric view would be nice.

A full skillset, including various weapon disciplines. Engineering skills for use on board a ship and during quests. Thief and computing skills. Etc.

A decent, well thought out turn based combat system, fully tactical naturally, with all the extra's you would expect from this. Think an improved version of Jagged Alliance 2 meets Silent Storm. A half decent AI added to the mix would also be nice.

I am not sure what the player ship consists of as I have yet to grace this, no doubt, excellent crpg, but I have no doubt it is a 'cutscene' machine where you walk around the place, talk to people and choose where to go ie similar to KOTOR. Enough of that tripe. Let us head back to the 80's here. The mother ship can stay the same, or, failing that, either allow player flight with a full space flight and space fight model. Add on interstellar piracy, trading and exploration just for good measure.

A nice addition, should the mother ship stay the same, would be fighters or scout ships that the main could sortie out on, along with a couple of wingmen (persons?) that can go along. Allow these ships to be upgradable, with an assortment of weapon types and so on.

Well, that should do for a start. It isn't too much to hope for, surely...
 
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Return Biotics to their original glory. It was depressing as hell going from ME 1 to ME 2 and hardly being able to do shit with Biotics. I went from tossing people around to watching them shrug off my powers. Fuck you.
 
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An unlockable 'porn editition' mode, where all references to 'I must stop the reapers' are changed to 'here to clean the pool', all combat is replaced by Shephard shagging his/her way through the enemy ranks, and Shephard's recruitable team are turned into his personal funk band that travel around playing backing music for him.
 

mediocrepoet

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I'd like to see the entire game including quest hubs split up into discrete mission segments as in ME2 to better exploit the strengths of Youtube as the modern RPG gaming platform of choice.
 

Jools

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I'm only going to focus on mostly technical aspects, because from a storyline/character development point of view the game already is beyond salvation. WAY beyond that.

More fucking squadmates? No, thanks. ME2 kept throwing squadmates at me at such a ratio that at some point it actually managed to surprise me because I couldn't believe that I had find yet another fucking squadmate. And that was about the only surprise in the plot or in the whole game. How many of them were worth doing sidequests for and talking to? 3 at most.

If anything, I'd go for quality over quantity, when it comes to squadmates.

What I'd like is, the AWP from CS:S. That way I would at least enjoy the popamol'ing by seeing people's heads blow up from a distance, since they nerfed biotics and since shooting stuff in ME2 is the least violent representation of a shooting I've ever seen.

And mako missions. Not the lame platformer missions with the "mako2.0" (can't remember the name of the flying mako) from ME2. And not the lame mako sections from ME1 (shoot-hide-shoot-hide). I'm sure some real game designer could come up with something. Even just a canyon chase would be more interesting than that. And give us back the fucking wheels. I loved the drop-on-planet machinimas.

No homosexuality. In fact, not even romances. Did you see any romance in First Blood, or Commando, or Predator, or Good/Bad/Ugly? NO. Why? Because it would have sucked. Dear Bioware, you can't try and stereotypize your main character as badass only to have him (yes, femshepard shouldn't even be an option) indulge in pansy emo teenager sentimental bullshit. Fact. Non-homosexual rape would be acceptable tho. Every badass has to do some of that, at some point.

Real sidequests, which actually have something to do with the main quest. Not just quests conjured up totally at random just to make the game last 7 hours instead of 5.

Real evil choices for renegades. Like, REALLY mean, evil, gratuitous.

Planetary harvesting? WTF is this? Is this fucking farmville or something? Besides, it doesn't add anything to the game. Strip it off.

Economy. Ok so cerberus' got shitloads of black funds and stuff, and they give me a fucking brand spanking new normandy 2.0, and practically infinite resources, BUT NOT EVEN A MEAGER FUCKING BANK ACCOUNT, not even a stupid full wallet, so I have to scrap every penny to buy some appetizers for some bloody quest... IT MAKES NO SENSE.

Take the refuelling thing off. It was pointless and retarded, and only annoying.

A total amount of gameplay above 7 hours. Thank you.

No unnecessary deaths in an attempt to make some sequence dramatic, or at least CLEAR HINTS as to who is going to die depending on which choice we take (a la ME1 with Williams and Alenko).

Less QTE shit: it just makes stuff anticlimactic.

More realistic violence. See Arkham Asylum melee fighting, or SC:Conviction interrogations, as a generic reference.

Either let us fly the normandy, or not. Don't just give us some retarded minigame (which again had the sole purpose to slightly extend the game duration). And btw, why even systems which HAVE TO BE inhabitated and known for centuries need to be scanned/explored? Like Earth or Mars or planets near the Citadel. It makes no sense, again. I mean, fine with exploring some remote shit out in the sticks, but Earth?

Make your fucking minds up. I know you bioware guys are sexually confused, but leave game genres alone. It is enough that you confused RPG with popamole, but can at least take a stance on the camera? Either make it pure FPS, or pure 3rd person (Max Payne did good, as a shooter with 3rd person camera). The stupid hybrid is just retarded and annoying.

Bah, that's all for now.
 
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7. Actual impact from your choices. Ok, too late as it's the final episode of the QTE that is ME. Not just fucking emails that say 'HI THIS RACHNID QUEEN. ISSA DOING FINE. HOW YOU? LOL.' Or the council refusing to speak to you WHEN YOU FUCKING PUT THEM THERE IN THE FIRST PLACE WHAT THE FUCK YOU WHORES?

This is Bioware we're talking about here. Not sure where you're coming from with all these wild expectations, my boy. I would insert a pic of DGaider here, find it at your convenience. I'm curious how they'll handle ME2 npcs - as they all could possibly die, I assume they'll all be relegated to inconsequential roles. Lulez. Would be pretty surprised if you could get or loose a npc following ME2's end

I think Bioware said that some ME1/2 npcs will return. If they were dead in your game then they get reskinned and called by another name. Or maybe that was just a rumor.
 

Nael

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Blackadder said:
Top down or isometric view would be nice.

Why do people like you even bother? Give it up already. You aren't cool. What the fuck is the point of top down or isometric in a shooter?
 

Jick Magger

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They've already completely ruined Mass Effect 3 just by making Mass Effect 2 the way they did.
First off, in regards to the overarching story, ME2 contributes nearly nothing: the Reapers are still coming, nobody is prepared at all, and Shepard is still running around with his thumb up his ass. The biggest change you can possibly make is with the Collector base, which probably won't make a lick of difference in ME3 (kind of like Wrex's involvement in ME2).
Secondly, the way Bioware handled your companions in ME1/2 basically guarantees a majority of them won't become companions in ME3. This is due to the fact that each and every one of them could die, and it'd be far too dynamic, expensive, and time consuming to voice two entirely seperate companion lists when a quite a few people won't be able to access one of the two. Case in point, Wrex's demoting to a ineffectual cameo in ME2, despite being a fan favorite in ME1, because he could be killed in ME1 and a majority of saves they surveyed ended in his death.
Furthermore, nearly every companion has something or another restricting them from returning to Shepard anyways (Thane and Mordin will be dead or too weak to help, Samara will get back to justicarn', Grunt needs to get back to Tuchanka, Wrex needs to reunite the Krogan clans, Garrus will probably make a band of merry men of his own, etc.)
Because of both of these, ME3 will effectively be Dragon Age: Origins IN SPAAAAAAAACE, except as linear as a pencil and more focused on action than ever, and the only possible way they could beat the reapers is one huge deus ex machina near the absolute end of the game.
 

Kaldurenik

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Divinity: Original Sin
Players: "Hey the mako drives like shit"
Bioware: We have now solved the issue. There is no more Mako
Players: Oh?
Bioware: We now have something even more boring and annoying. Planet scanning!
Players: :/

But anyway:
More RPG. Less FPS
Will it happen?
No

Hell we will be lucky if we can even change armor in the next one. Hell we will be lucky if there is even abilities in the next one=/
 
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Azrael the cat said:
An unlockable 'porn editition' mode, where all references to 'I must stop the reapers' are changed to 'here to clean the pool', all combat is replaced by Shephard shagging his/her way through the enemy ranks, and Shephard's recruitable team are turned into his personal funk band that travel around playing backing music for him.

But the Witcher 2 is already coming out next year
 
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Realistically? Drop the tedious minigames or drop the amount of them, drop the amount of enemies, more variety in missions, drop the QTE's as I hate that shit.

However, what would be really cool is not to have invasion of ancient robots but instead exploration, local crises, that sort of thing, would be nice to have FPS view, tactical space combat, more variety in alien places. Normal combat should revolve around cool space gear like jetpacks, teleporters, disintegrator weapons, forcefields, and so on, definitely around maneuvering rather than taking inaccurate potshots. It would also be nice to not be commander retard but just some captain of some starship, maybe have a choice, be a smuggler, pirate, merchant, mercenary, heck, now I'm thinking of Space Rangers.
 
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Crooked Bee said:
- I'd love if they improved the Vanguard class gameplay further in some way, maybe make right timing more vital or something

I'd settle for "not buggy so Shepard just screams CANT REACH TEH TARGET while the enemy is literally 2 feet away because there's some invisible engine boundary in the way". Seriously, this happened so goddamn often to me that it made this otherwise fun class damn annoying sometimes.
 
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Nael said:
Blackadder said:
Top down or isometric view would be nice.

Why do people like you even bother? Give it up already. You aren't cool. What the fuck is the point of top down or isometric in a shooter?

I was being facetious. I don't, in my wildest dreams, expect any CRPG quality from the types pedalling their turds today.

Still, they like to label this thing as an RPG, and this topic is in 'RPG Discussion'. Then you come along and call it a shooter. Who to believe...who to believe...the Big RPG Company? Or some angry person with a low ability to detect sarcasm on the internet?
 

Andyman Messiah

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racofer said:
Don't change anything from ME2, gameplay-wise. The only thing that needs to go is planet scanning and then we would've an almost perfect trilogy finale.
And drop the minigames and shorten the vehicle sections even further.
 

Rogue

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Why the fuck is this under rpg games, ME2 was just a bad shooter?
 

Andyman Messiah

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Serious_Business said:
I am fan of Male Shepperd, because I am a bro, and I don't play female shepperd, fuck you horse
Dude, you gotta use sign language, you deaf motherfucker.

Fuck's sake, it's not too late to get rid of that fucking amateur Mark Meer. Kick that useless son of a dentist off a cliff and get Steve Blum or someone to come in and read some lines, holy shit. Then you can release No More Meer patches for the two other games for ten bucks or something. There you go, EA. Make it snappy.
 

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