Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,854
Fuck that shit, if the enemy is using a wand of fireball i want it when im done with them. If he has a ring of free action, i want it. If she has unwashed panties, i want them.
Fuck that gamey retarded shit, give me what they own. Fuck economy, give me cool shit to buy and it wont be a problem, stuff on magical item manuals is hella expensive, make consumables plentiful, cheap and useful, so i actually feel inclined to buy them and use them (its really fun to do so). Finances shouldnt be an issue if you are murdering armies and taking their shit, it feels out of place not having two cooper pieces to rub together after kicking the ass of the orc chieftain and his 17 sons.
Money problems should exist only in early game, after you have killed more people than Ebola economy should be far down your list of concerns.
Good itemization is about having useful shit with well defined characteristics and game changing effects. Im not interested in that ring of 4% poison resist, 7% lighting resist. Give me a ring that outright cuts in half fire damage, or that negates piercing damage completely and we are talking. Cursed items are only good when they are extremely rare and fairly powerful, dont waste my time with weak ass cursed items that only slightly slap my wrist, give me stuff that makes me feel like i just lost a right arm for using it and that puts me at a serious disadvantage on a fairly common situation, but that in exchange allows me to destroy some encounters, make the choice tough.
Dont worry about balance, worry about challenge, make me sweat, make me be thankful for having those items, best itemization in the world is still crap if you dont get to actually put it to good use.
Dont get too carried away with class specific items, a couple are fine, but most items should have a universal use.
The best kind of class specific benefits are the ones that outright modify class skills, that can open a whole world of possibilities.
Dont give items too many properties, just one or a few strong ones. Try not to repeat properties too much, and never repeat a combination of properties.
Fuck that gamey retarded shit, give me what they own. Fuck economy, give me cool shit to buy and it wont be a problem, stuff on magical item manuals is hella expensive, make consumables plentiful, cheap and useful, so i actually feel inclined to buy them and use them (its really fun to do so). Finances shouldnt be an issue if you are murdering armies and taking their shit, it feels out of place not having two cooper pieces to rub together after kicking the ass of the orc chieftain and his 17 sons.
Money problems should exist only in early game, after you have killed more people than Ebola economy should be far down your list of concerns.
Good itemization is about having useful shit with well defined characteristics and game changing effects. Im not interested in that ring of 4% poison resist, 7% lighting resist. Give me a ring that outright cuts in half fire damage, or that negates piercing damage completely and we are talking. Cursed items are only good when they are extremely rare and fairly powerful, dont waste my time with weak ass cursed items that only slightly slap my wrist, give me stuff that makes me feel like i just lost a right arm for using it and that puts me at a serious disadvantage on a fairly common situation, but that in exchange allows me to destroy some encounters, make the choice tough.
Dont worry about balance, worry about challenge, make me sweat, make me be thankful for having those items, best itemization in the world is still crap if you dont get to actually put it to good use.
Dont get too carried away with class specific items, a couple are fine, but most items should have a universal use.
The best kind of class specific benefits are the ones that outright modify class skills, that can open a whole world of possibilities.
Dont give items too many properties, just one or a few strong ones. Try not to repeat properties too much, and never repeat a combination of properties.