SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
I really, really, really don't understand why most games include and turn on Depth of Field by default.
In my mind, if you ask any movie director if he would want to use his current cameras, or new ones that are always sharp, from 0 to infinity, the only question he is going to ask is: "How much do they cost?" And unless that's a really exorbitant amount, he will buy and use them.
Simply, because focus depth is their main technical hurdle.
That's also why 3D movies suck, unless they're completely CGI: only the thing focused by the camera is sharp. You are only allowed to watch the small part of the frame the director wants you to watch.
And in that case: why not put a flashing rectangle around that part? Or even better, zoom in until only that part is visible?
Well, except for the part where it would make the movie hard to follow and they would have to shoot a different one for the 2D and 3D cinemas, it wouldn't fix the problem, as the background would still be fuzzy in most cases.
This is what movie directors worry about, and what can drive them crazy.
So, we have this medium where everything in the whole scene is sharp all the time. Something most movie directors would kill for. Games. And what do they do? They make most of the scene FUZZY.
Can we hit them on their head very hard until they understand?
In my mind, if you ask any movie director if he would want to use his current cameras, or new ones that are always sharp, from 0 to infinity, the only question he is going to ask is: "How much do they cost?" And unless that's a really exorbitant amount, he will buy and use them.
Simply, because focus depth is their main technical hurdle.
That's also why 3D movies suck, unless they're completely CGI: only the thing focused by the camera is sharp. You are only allowed to watch the small part of the frame the director wants you to watch.
And in that case: why not put a flashing rectangle around that part? Or even better, zoom in until only that part is visible?
Well, except for the part where it would make the movie hard to follow and they would have to shoot a different one for the 2D and 3D cinemas, it wouldn't fix the problem, as the background would still be fuzzy in most cases.
This is what movie directors worry about, and what can drive them crazy.
So, we have this medium where everything in the whole scene is sharp all the time. Something most movie directors would kill for. Games. And what do they do? They make most of the scene FUZZY.
Can we hit them on their head very hard until they understand?