JacksonSteve
Novice
- Joined
- Aug 16, 2018
- Messages
- 11
I've played very few Dungeon Crawlers in my RPG experienced, most of them being japanese ones, like Demon Gaze, Strangers of Sword City and Mary Skelter.
One thing that made me curious recently is that a lot of people on the Codex are complaining about the recent Labyrinth of Yomi being too easy.
And then I ask: what makes a Dungeon Crawler hard? I've heard a lot about wizardry being very hard, but isn't this more because of the lack of QoL stuff than anything else? I mean, I know that there are enemies in wizardry that can wipe your party if they cast a specific spell, but isn't this more of a luck dice throw than anything. It doesn't seem hard, but just frustrating.
Or are there more details that I'm missing? In the old-school crawlers maybe it's harder to fine tune a party or something like this? Or maybe there's more grinding required?
One thing that made me curious recently is that a lot of people on the Codex are complaining about the recent Labyrinth of Yomi being too easy.
And then I ask: what makes a Dungeon Crawler hard? I've heard a lot about wizardry being very hard, but isn't this more because of the lack of QoL stuff than anything else? I mean, I know that there are enemies in wizardry that can wipe your party if they cast a specific spell, but isn't this more of a luck dice throw than anything. It doesn't seem hard, but just frustrating.
Or are there more details that I'm missing? In the old-school crawlers maybe it's harder to fine tune a party or something like this? Or maybe there's more grinding required?