Wyrmlord III
Formerly Hot Rod Todd Howard
- Joined
- Mar 11, 2011
- Messages
- 216
...and what Grimrock did exactly right.
If you become more proficient with a warhammer, why wouldn't you also be more proficient with an axe or a flail? It's totally counter-intuitive to think that a man who wields enough force to regularly kill people with a warhammer suddenly can't swing his weapon properly if he switches to an axe.
Yet, that is how most RPGs do it - you allot skill points or proficiency points to a particular weapon and become stronger with that weapon only, and lose out on becoming stronger with weapons where you did not allot those proficiency points.
Grimrock's basic idea of having skill points affect attributes like Strength made sense in this regard. You increase your Axe skill. Your Strength goes up. Now you also do more damage with a Sword. Improving one skill leads to improvement in related skills - as it should.
Of course, point-buy is still silly in its own way. Like in Fallout, where you become a genius with Energy Weapons without ever having seen one. So I still prefer the use-based system of Betrayal at Krondor or Wizardry (partially use-based) or TES. I think the perfect system would be one that combines use-based systems with Grimrock's skills-affect-attributes system. Think about it - increased usage of persuasion leads to increased diplomacy skill, which leads to increased charisma. It makes more sense - how else did you become more charismatic other than by trying to develop it?
DraQ, I am tagging you, because you are the only one who reads this sort of stuff.
If you become more proficient with a warhammer, why wouldn't you also be more proficient with an axe or a flail? It's totally counter-intuitive to think that a man who wields enough force to regularly kill people with a warhammer suddenly can't swing his weapon properly if he switches to an axe.
Yet, that is how most RPGs do it - you allot skill points or proficiency points to a particular weapon and become stronger with that weapon only, and lose out on becoming stronger with weapons where you did not allot those proficiency points.
Grimrock's basic idea of having skill points affect attributes like Strength made sense in this regard. You increase your Axe skill. Your Strength goes up. Now you also do more damage with a Sword. Improving one skill leads to improvement in related skills - as it should.
Of course, point-buy is still silly in its own way. Like in Fallout, where you become a genius with Energy Weapons without ever having seen one. So I still prefer the use-based system of Betrayal at Krondor or Wizardry (partially use-based) or TES. I think the perfect system would be one that combines use-based systems with Grimrock's skills-affect-attributes system. Think about it - increased usage of persuasion leads to increased diplomacy skill, which leads to increased charisma. It makes more sense - how else did you become more charismatic other than by trying to develop it?
DraQ, I am tagging you, because you are the only one who reads this sort of stuff.